Search found 3 matches
- November 10th, 2023, 4:19 am
- Forum: Programming/CPU
- Topic: [SOLVED] Intercepting a crash
- Replies: 2
- Views: 20077
Re: Intercepting a crash
Crashes are routed to A(40h) SystemErrorUnresolvedException, you can hook the A(40h) function vector at address 300h (=200h+40h*4).
Alright! Thank you very much!!
P.S Thanks for the emulator, by the way. I was a bit unintentionally mean to it in my post, but its been invaluable these past few ...
- November 9th, 2023, 9:59 am
- Forum: Programming/CPU
- Topic: [SOLVED] Intercepting a crash
- Replies: 2
- Views: 20077
[SOLVED] Intercepting a crash
Hello, it is me again :praise
Recently, following some 3D misadventures (game's 2D now, that's how well that went,) I've been delving into the Zelda OOT source code and TCRF page and remembered that neat crash handling screen it has. It's also included in Animal Forest (N64 Animal Crossing).
Now ...
Recently, following some 3D misadventures (game's 2D now, that's how well that went,) I've been delving into the Zelda OOT source code and TCRF page and remembered that neat crash handling screen it has. It's also included in Animal Forest (N64 Animal Crossing).
Now ...
- October 9th, 2023, 6:51 am
- Forum: Graphics/GPU
- Topic: Help loading a .PMD file
- Replies: 0
- Views: 24845
Help loading a .PMD file
Hello guys! I've been enjoying learning about PSX development for these past few weeks, but I've hit a bit of a road block recently...
See,the problem lies in the fact that, while I was able to load a .TMD file just fine on another project, I am now struggling to do what, frankly, should amount to ...
See,the problem lies in the fact that, while I was able to load a .TMD file just fine on another project, I am now struggling to do what, frankly, should amount to ...