Interesting idea! In theory it should work, I think the hard part would be sync'ing the games.
Hope you get better in hospital!
Search found 346 matches
- Yesterday, 7:11 pm
- Forum: Miscellaneous & Off Topic
- Topic: PS1 Netplay Dongle for Controller Port 2 (Idea)
- Replies: 1
- Views: 71
- Yesterday, 7:05 pm
- Forum: General Chat & Messaging
- Topic: Alternate CD player software for PSX
- Replies: 6
- Views: 558
Re: Alternate CD player software for PSX
I'm not familiar with pysq's low level libraries, but I guess you would be managing everything yourself. So, I would guess you would read the CDROM, as in low level data ie raw data bytes from sectors. You would then maintain a circular array or list, a buffer to store the data. I don't think there ...
- Yesterday, 6:51 pm
- Forum: NO$PSX Emulator
- Topic: for Fast Iteration Testing
- Replies: 2
- Views: 95
Re: for Fast Iteration Testing
Does anyone here integrate NO$PSX into their build process for quick testing of small code changes? How do you typically load your compiled executables or data into the emulator efficiently for rapid debugging cycles? Welcome! I use the previous version where the command line works and launch via m...
- May 10th, 2025, 7:21 pm
- Forum: General Chat & Messaging
- Topic: Yet Another New User!
- Replies: 7
- Views: 13580
Re: Yet Another New User!
Please don't advertise on the forums when it's got nothing to do with PlayStation development. That's the second time you did it. I've been monitoring your posts recently, and the stuff you've been posting isn't even really all that helpful. It's always just "your own two cents" on post a...
- May 2nd, 2025, 8:44 pm
- Forum: NO$PSX Emulator
- Topic: TTY comms via serial link support.
- Replies: 4
- Views: 892
Re: TTY comms via serial link support.
Here is a video of it working!
https://www.youtube.com/watch?v=vEgT5Susqt0
And source code
:
https://github.com/logi-26/YarIO


https://www.youtube.com/watch?v=vEgT5Susqt0
And source code

https://github.com/logi-26/YarIO
- April 30th, 2025, 8:59 pm
- Forum: Graphics/GPU
- Topic: CPU and GPU parallelism
- Replies: 5
- Views: 3809
Re: CPU and GPU parallelism
Thanks for sharing the details and citing clearly!MasterLink wrote: ↑April 30th, 2025, 2:17 am*sigh*Sophia2005 wrote: ↑April 29th, 2025, 7:37 pm Monkey Mart Thanks for sharing the details and citing clearly!
Screenshot 2025-04-29 111657.png




- April 30th, 2025, 8:52 pm
- Forum: Hardware
- Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
- Replies: 101
- Views: 316793
- April 29th, 2025, 12:20 pm
- Forum: General Chat & Messaging
- Topic: Hello! Some questions from a n00b :D
- Replies: 5
- Views: 6187
Re: Hello! Some questions from a n00b :D
Oh wow, they put the link in someone else reply block XD
Please make MasterLink a mod here!
Please make MasterLink a mod here!
- April 29th, 2025, 12:05 pm
- Forum: NO$PSX Emulator
- Topic: TTY comms via serial link support.
- Replies: 4
- Views: 892
Re: TTY comms via serial link support.
I have no idea what you are talking about... a tty text output hardware game that was made by someone? But whatever you mean, I have probably already emulated that. Sorry, I often can't find the right words to explain things, MasterLink is correct. TTY is a two way protocol (typically over a serial...
- April 27th, 2025, 1:21 pm
- Forum: NO$PSX Emulator
- Topic: TTY comms via serial link support.
- Replies: 4
- Views: 892
TTY comms via serial link support.
Hi Martin. There is someone making a Net Yaroze game with serial link cable communication between two PS1's. And there is no support for the serial link cable in NY, apart from the TTY functions, ie ioctl and open/close, read/write etc. Seem to have managed to do it and it's working on hardware! :cl...
- April 26th, 2025, 9:44 pm
- Forum: NO$PSX Emulator
- Topic: Launching an ISO (PS-EXE) from the command line
- Replies: 6
- Views: 5047
Re: Launching an ISO (PS-EXE) from the command line
Is it possible to run ISO/PS-EXE from a command line? Like in the ePSXe: Baseball Bros Game ePSXe.exe -nogui MAIN.EXE I’m curious – have you tried integrating running PS-EXE from the command line into an automated script or launcher? If so, are there any special parameters you use in ePSXe.exe to o...
- April 26th, 2025, 9:39 pm
- Forum: General Chat & Messaging
- Topic: Converting Japanese PSone to PAL
- Replies: 6
- Views: 6446
Re: Converting Japanese PSone to PAL
Dead internet is real :'(
- April 20th, 2025, 2:04 pm
- Forum: Members Downloads
- Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
- Replies: 11
- Views: 30130
Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Install https://mendelson.org/ntvdmx64.html for 16bit support in win x64
But I thought ccpsx is 32bit and works in x64 (not sure either way).
But I thought ccpsx is 32bit and works in x64 (not sure either way).
- April 20th, 2025, 1:56 pm
- Forum: General Chat & Messaging
- Topic: Your bot problem.
- Replies: 3
- Views: 617
Re: Kill the bots!
I'm guessing the owner is tired of doing it for so long.
I can understand that and it's normal.
I just hope it doesn't end like assemblergames
I can understand that and it's normal.
I just hope it doesn't end like assemblergames
- April 20th, 2025, 1:50 pm
- Forum: Members Downloads
- Topic: P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
- Replies: 5
- Views: 6596
Re: P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
I recommended they mod you in the discord.
- April 18th, 2025, 11:55 pm
- Forum: General Chat & Messaging
- Topic: Alternate CD player software for PSX
- Replies: 6
- Views: 558
Re: Alternate CD player software for PSX
I don't know of any.
But I think it wouldn't be that hard to code that feature, to speed it up, you just remove samples, to slow it down you just duplicated them. I'm not 100% sure that's correct I've never done it.
But I think it wouldn't be that hard to code that feature, to speed it up, you just remove samples, to slow it down you just duplicated them. I'm not 100% sure that's correct I've never done it.
- April 18th, 2025, 11:26 pm
- Forum: Hardware
- Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
- Replies: 101
- Views: 316793
Re: [Hardware Mod] 8MB in (PU-18) Retail PSX
Thanks guys! Great! I'm hopeful, but it's really hacky so I don't expect it to work. :D I tried to upload the file via serial, with NOPS, several times but it always gets stuck at about 37%. To be safe I downloaded the file a second time but the result did not change. :shrug Ah, thanks for that! HM...
- April 17th, 2025, 11:29 pm
- Forum: Members Downloads
- Topic: P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
- Replies: 5
- Views: 6596
Re: P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
The article presents a very complete process of converting videos from AVI to STR, using tools like VirtualDub, FFmpeg, Movie Converter, and editing CTI files to handle audio issues. Thank you very much. Thanks for the summary, GPT. :clap :roll: For real now, getting *real* tired of all the bots he...
- April 17th, 2025, 11:24 pm
- Forum: Hardware
- Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
- Replies: 101
- Views: 316793
Re: [Hardware Mod] 8MB in (PU-18) Retail PSX
Thanks guys! Great! I'm hopeful, but it's really hacky so I don't expect it to work. 

- April 13th, 2025, 2:20 am
- Forum: General Chat & Messaging
- Topic: Formula one 2000 question
- Replies: 4
- Views: 3937
Re: Formula one 2000 question
I think the CDROM support on no$psx isn't 100% yet, but I don't know.
I think there shouldn't be any "not found" in that TTY log.
I think there shouldn't be any "not found" in that TTY log.