Search found 7 matches

by kernex
May 20th, 2021, 12:15 am
Forum: Graphics/GPU
Topic: [Solved] About programming a 2d game based on TIM format
Replies: 4
Views: 12872

Re: [PROBLEM] About programming a 2d game based on TIM format

ok first of all thank you very much for commenting, second the objective I already included it in the post is basically to make a novel visual with TIM Y XA images and audio where basically MENU.TIM IS the menu, HOWTO is an explanation of how to play, and then it would go to AR.TIM (SCENARIO 1) WHE...
by kernex
May 11th, 2021, 4:25 am
Forum: General Chat & Messaging
Topic: Does Retro Game Dev (PS1) differ that much from modern game development and engines?
Replies: 1
Views: 5273

Re: Does Retro Game Dev (PS1) differ that much from modern game development and engines?

In fact it is quite similar. I have no experience with Unity, but from what I saw on the internet, the development concept does not differ much. Actually, the development process is much easier with Unity, for example. Today's game engine have a very high tool integration. High-level languages... On...
by kernex
April 28th, 2021, 11:39 pm
Forum: General Chat & Messaging
Topic: Need help getting into PS1 developing
Replies: 2
Views: 19170

Re: Need help getting into PS1 developing

The best way to start is looking at code examples. Here in forum, there's many examples. Also, LIBOVR46.pdf and LIBREF46.pdf is crucial to understand how PSX works.
by kernex
April 28th, 2021, 5:47 am
Forum: Graphics/GPU
Topic: [Solved] About programming a 2d game based on TIM format
Replies: 4
Views: 12872

Re: [PROBLEM] About programming a 2d game based on TIM format

First, explain what is your goal. Do you wanna show some images on screen? Move them?
Your code is wrong. Why reset the graphic system each time a new image is displayed? You don't need do that.
Where is your game loop for screen refresh?
by kernex
April 25th, 2021, 4:07 am
Forum: Graphics/GPU
Topic: AddPrim, GsSortObject4 and Z problem
Replies: 1
Views: 8730

Re: AddPrim, GsSortObject4 and Z problem

I believe I found the solution.

I figure out I need divide the OT_z result by (14-OT_LENGTH).

AddPrim(&OT_TAGs[currBuffer][(OT_z) >> (14 - OT_LENGTH)], &f3[currBuffer]);
by kernex
April 25th, 2021, 2:24 am
Forum: Research
Topic: Anyone? does the whole PSYQ run @
Replies: 2
Views: 10578

Re: Anyone? does the whole PSYQ run @

I'm using PSYQ on my Windows 7 64-bit machine. I replace some executables in bin folder with executables available here in forum. And I'm using also DOSBox only to run RSDLINK converter.
I'm using also MKPSXISO from Lameguy to build the image ISO.
by kernex
April 25th, 2021, 1:27 am
Forum: Graphics/GPU
Topic: AddPrim, GsSortObject4 and Z problem
Replies: 1
Views: 8730

AddPrim, GsSortObject4 and Z problem

Hello guys, I have a little problem. I'm using AddPrism to draw a simple vertex array and GsSortObject4 to draw vertices from TMD file. Ok, nice. Except the polygons drawn by AddPrism always get behind the polygons drawn by GsSortObject4, no matter if I move the z axis forward or backward. My draw r...