Search found 5 matches

by thp
June 11th, 2020, 6:46 pm
Forum: Work Logs & Projects
Topic: Loonies 8192 Port
Replies: 4
Views: 17178

Re: Loonies 8192 Port

Finally submitted to the Homebrew section: http://www.psxdev.net/forum/viewtopic.php?f=66&t=3617
Download is available from itch.io: https://thp.itch.io/loonies-8192
by thp
June 11th, 2020, 6:40 pm
Forum: Homebrew (General)
Topic: Loonies 8192 Port
Replies: 0
Views: 18418

Loonies 8192 Port

Loonies 8192

hr
Username: thp
Project Title: Loonies 8192
Time to Complete: 2 weeks
SDK: PSn00bSDK
Genre: Game
Latest Release: r62
In Development: No
Initial Release Date: 11-JUNE-2020
Last Date Updated: 11-JUNE-2020
Controller: PlayStation controller
Players: 1
Memory Card: not supported ...
by thp
April 20th, 2020, 2:12 am
Forum: Work Logs & Projects
Topic: PSX Serial to USB on broken console
Replies: 0
Views: 7734

PSX Serial to USB on broken console

I used a broken console as a "case" (+ serial connector, so I don't have to cut up the serial cable) for a USB-to-PSXSERIAL converter. Photos below, full project log: http://thp.io/2020/psxserial.html

Note that if you were to do this on a working console (without a serial cable, USB adapter going ...
by thp
February 26th, 2020, 9:05 pm
Forum: Work Logs & Projects
Topic: Loonies 8192 Port
Replies: 4
Views: 17178

Re: Loonies 8192 Port


How small have you managed to squeeze it on the PSX :p?


For the original release of the game in 2018 the target was 8 KiB (hence the name) for DOS (compressed with aPACK), since then it grew bigger with every new release.

Last year I ported it to PSP and 3DS, I didn't care much about the ...
by thp
February 25th, 2020, 6:13 am
Forum: Work Logs & Projects
Topic: Loonies 8192 Port
Replies: 4
Views: 17178

Loonies 8192 Port

Last week I tried Lameguy64's PSn00bSDK and started porting my mini retro puzzle Loonies 8192 to the PS1. It started out as DOS game two years ago, and so isn't too taxing on the hardware, has CD-Audio support and uses an old subset of C++ (since I still build the DOS version in Borland C++ for some ...