Thank you for the quick reply; I know debugging at a distance is super annoying.
I've modified the code and didn't see any difference. Just to be sure, I also changed the line inside that function just to read:
if (readBit(bit_counter, SCEIData) == 0)
I think injection is working, since I ...
Search found 2 matches
- October 10th, 2019, 4:09 am
- Forum: Hardware
- Topic: PSNee further development
- Replies: 572
- Views: 1796358
- October 9th, 2019, 1:40 pm
- Forum: Hardware
- Topic: PSNee further development
- Replies: 572
- Views: 1796358
Re: PSNee further development
I'm having a little bit of trouble with my PSNee attempt on an NTSC-J PlayStation (SCPH-5500; PU-18 board). It's kind of a bummer that the NTSC-J consoles can't load NTSC-U games even with the aid of PsNee as it sits today, but I'd settle for being able to get working NTSC-J backups.
I used this ...
I used this ...