Search found 1919 matches

by Administrator
November 9th, 2024, 3:03 am
Forum: Members Downloads
Topic: Metrowerks CodeWarrior for PlayStation, R4 and R5
Replies: 18
Views: 51246

Re: Metrowerks CodeWarrior for PlayStation, R4 and R5

"sw" is the store word instruction. It writes a 32-bit word from a register into memory, in this case, general purpose register "v0" (which will be the first argument in your C function for example). "4(s1)" is the memory address to store the data. "s1" contai...
by Administrator
November 9th, 2024, 2:59 am
Forum: Documentation
Topic: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help
Replies: 32
Views: 198588

Re: Sony DTL-H2000 Troubleshooting, Info, Setup, Parts & Help

The mouse is interrupt driven so it sounds as if there might be an IRQ conflict :shrug
by Administrator
November 9th, 2024, 2:54 am
Forum: Hardware
Topic: scph-1000 bios mod question
Replies: 19
Views: 3997

Re: scph-1000 bios mod question

From Will, you're buying the software (BIOS) from NO$CASH which is freeware but you're buying the chip itself and having Will program it which is why it costs money (you're paying for parts and labour). I believe Will should however kindly donate a portion to NO$CASH from the sales of the Xboo softw...
by Administrator
October 29th, 2024, 2:13 am
Forum: Hardware
Topic: scph-1000 bios mod question
Replies: 19
Views: 3997

Re: scph-1000 bios mod question

In a nutshell, the HC05 is basically a sort of CD-ROM controller and yes, IC102 is in fact the BIOS.
https://www.willsconsolemodifications.c ... uct_id=111
by Administrator
October 27th, 2024, 6:44 pm
Forum: Examples (Psy-Q)
Topic: Simple STR video player library
Replies: 17
Views: 121680

Re: Simple STR video player library

for some reason, i can't compile your code. https://pp.userapi.com/c840730/v840730379/4f42c/6O24wAeKlA0.jpg I have the exactly same errors. my psyq.ini have [ccpsx] stdlib=libapi.lib libc2.lib libcard.lib libds.lib libpress.lib libgpu.lib libgs.lib libgte.lib libcd.lib libetc.lib libsn.lib libsnd.l...
by Administrator
October 27th, 2024, 6:41 pm
Forum: Hardware
Topic: scph-1000 bios mod question
Replies: 19
Views: 3997

Re: scph-1000 bios mod question

You can swap the BIOS, but the HC05 will also need to be swapped if you want to boot games and on those older PU-8 boards it typically uses the 80-pin variant which is far less common. To get around swapping the HC05 though, you can just install a modchip.
by Administrator
September 21st, 2024, 1:51 am
Forum: Graphics/GPU
Topic: How to do texture tiling?
Replies: 4
Views: 2888

Re: How to do texture tiling?

nocash wrote: September 17th, 2024, 5:48 am The limit is 256x256 (or perhaps something like 255x255 in practice), not 128x128.
Thanks for the correction and clarification :)
by Administrator
September 16th, 2024, 3:58 pm
Forum: Work Logs & Projects
Topic: mp3 decoding
Replies: 4
Views: 4154

Re: mp3 decoding

mp3 player for Playstation http://www.geocities.co.jp/Playtown/2004/ bero@geocities.co.jp It is first implementation for test. ‚±‚ê‚̓eƒXƒg‚Ì‚½‚߂̍ŏ‰‚ÌŽÀ‘•‚Å‚·B It is toooooo sloooooooooooow. not optimized for speed yet. use verbose mode,otherwise you will think psx hang up. ‚Þ‚¿‚á‚­‚¿‚á’x‚¢‚Å‚·...
by Administrator
September 16th, 2024, 3:54 pm
Forum: Graphics/GPU
Topic: How to do texture tiling?
Replies: 4
Views: 2888

Re: How to do texture tiling?

If I'm not mistaken, the PSX can only natively support a texture size of 128 x 128. Larger textures need additional methods.
by Administrator
September 16th, 2024, 3:41 pm
Forum: Hardware
Topic: PlayStation PAL Series Colour/Color Modification (PAL60)
Replies: 97
Views: 297713

Re: PlayStation PAL Series Colour/Color Modification (PAL60)

That horrible colour mod needs to be removed and replaced with a new colour mod.
by Administrator
September 1st, 2024, 2:44 pm
Forum: Hardware
Topic: [Hardware Mod] Attempting 8Mb mod on PU22
Replies: 6
Views: 3133

Re: [Hardware Mod] Attempting 8Mb mod on PU22

I wonder how many bytes will get corrupted overtime due to the RAM being mounted on a giant antenna ;)
by Administrator
July 23rd, 2024, 4:26 am
Forum: Hardware
Topic: Net Yaroze - Modchip / Boot Disc
Replies: 3
Views: 2454

Re: Net Yaroze - Modchip / Boot Disc

Nowadays people use the PSNee modchip but otherwise you can't go wrong with a MultiMode 3 (which is also stealth).
by Administrator
July 19th, 2024, 6:11 am
Forum: Members Downloads
Topic: P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
Replies: 0
Views: 2637

P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy

I have included an old archive from S1lenT which includes a tutorial as well as old tools to make the STR files. patrickdinh33 has also created a guide which may help make your STRs work with P.I.M.P which I have included below. Note that these tutorials are outdated and are a horrible way to make S...
by Administrator
July 19th, 2024, 5:55 am
Forum: Hardware
Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
Replies: 78
Views: 264923

Re: [Hardware Mod] 8MB in (PU-18) Retail PSX

It's very likely that the memory is being trashed. Check the address size and offsets. When Trimesh was developing and testing the program it was loaded by another method and not a serial uploader.
by Administrator
July 19th, 2024, 5:52 am
Forum: Members Downloads
Topic: RSDanim & msRSDExporter
Replies: 12
Views: 83499

Re: RSDanim & msRSDExporter

MercenarioVNZLA wrote: July 4th, 2024, 7:08 pm Please update msRSDExporter
Try sending Orion a private message so the system emails him and when you get a copy, put a mirror up on this topic.
by Administrator
July 19th, 2024, 5:46 am
Forum: Homebrew (General)
Topic: Searching for an old PSone Homebrew STR Player
Replies: 1
Views: 2204

Re: Searching for an old PSone Homebrew STR Player

I have a copy on my hard drive somewhere. It was called P.I.M.P which (if I were to guess) would be an abbreviation of PlayStation Interactive Movie Player.

Edit: Here you are https://www.psxdev.net/forum/viewtopic.php?f=75&t=4194
by Administrator
June 10th, 2024, 1:05 am
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 50
Views: 208866

Re: PSX Blaster (USB Comms Link)

The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. I repeat, the only common thing between my cart and the psx blaster is the FT245. You'...
by Administrator
June 9th, 2024, 11:05 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 50
Views: 208866

Re: PSX Blaster (USB Comms Link)

The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. We supported you years ago by buying a copy of Yopaz IceStar from your website and adve...
by Administrator
June 9th, 2024, 9:22 pm
Forum: Work Logs & Projects
Topic: PSX Blaster (USB Comms Link)
Replies: 50
Views: 208866

Re: PSX Blaster (USB Comms Link)

I can confirm that the PSX Blaster design doesn't work. I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible. Also, the logic voltage are mixed up, some logic chip have 5V, some other 3.5V, and the USB chip receive 5V logic on its pin wher...
by Administrator
December 22nd, 2023, 4:27 am
Forum: Graphics/GPU
Topic: [SOLVED] My app keeps crashing/glitching
Replies: 7
Views: 12146

Re: [SOLVED] My app keeps crashing/glitching

The heap grows upwards and you can use some basic math to have it dynamically adjusted using the compiler/linker variables. The code below is just an example. Change the variables to your compiler flags as needed. EnterCriticalSection(); InitHeap3(&bss_end, (((int)&sp - stacksize) - (int)&am...