Search found 1909 matches
- September 1st, 2024, 2:44 pm
- Forum: Hardware
- Topic: [Hardware Mod] Attempting 8Mb mod on PU22
- Replies: 6
- Views: 919
Re: [Hardware Mod] Attempting 8Mb mod on PU22
I wonder how many bytes will get corrupted overtime due to the RAM being mounted on a giant antenna
- July 23rd, 2024, 4:26 am
- Forum: Hardware
- Topic: Net Yaroze - Modchip / Boot Disc
- Replies: 3
- Views: 885
Re: Net Yaroze - Modchip / Boot Disc
Nowadays people use the PSNee modchip but otherwise you can't go wrong with a MultiMode 3 (which is also stealth).
- July 19th, 2024, 6:11 am
- Forum: Members Downloads
- Topic: P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
- Replies: 0
- Views: 1101
P.I.M.P V0.1.2 (PiMP STR Video Player) - By Ceddy
I have included an old archive from S1lenT which includes a tutorial as well as old tools to make the STR files. patrickdinh33 has also created a guide which may help make your STRs work with P.I.M.P which I have included below. Note that these tutorials are outdated and are a horrible way to make S...
- July 19th, 2024, 5:55 am
- Forum: Hardware
- Topic: [Hardware Mod] 8MB in (PU-18) Retail PSX
- Replies: 76
- Views: 249286
Re: [Hardware Mod] 8MB in (PU-18) Retail PSX
It's very likely that the memory is being trashed. Check the address size and offsets. When Trimesh was developing and testing the program it was loaded by another method and not a serial uploader.
- July 19th, 2024, 5:52 am
- Forum: Members Downloads
- Topic: RSDanim & msRSDExporter
- Replies: 12
- Views: 80424
Re: RSDanim & msRSDExporter
Try sending Orion a private message so the system emails him and when you get a copy, put a mirror up on this topic.
- July 19th, 2024, 5:46 am
- Forum: Homebrew (General)
- Topic: Searching for an old PSone Homebrew STR Player
- Replies: 1
- Views: 1322
Re: Searching for an old PSone Homebrew STR Player
I have a copy on my hard drive somewhere. It was called P.I.M.P which (if I were to guess) would be an abbreviation of PlayStation Interactive Movie Player.
Edit: Here you are https://www.psxdev.net/forum/viewtopic.php?f=75&t=4194
Edit: Here you are https://www.psxdev.net/forum/viewtopic.php?f=75&t=4194
- June 10th, 2024, 1:05 am
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 195998
Re: PSX Blaster (USB Comms Link)
The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. I repeat, the only common thing between my cart and the psx blaster is the FT245. You'...
- June 9th, 2024, 11:05 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 195998
Re: PSX Blaster (USB Comms Link)
The logic and software is non-existent. I'm talking solely about the hardware. You based your hardware design off of our hardware design. Without our design, you wouldn't have tweaked it to make your new version. We supported you years ago by buying a copy of Yopaz IceStar from your website and adve...
- June 9th, 2024, 9:22 pm
- Forum: Work Logs & Projects
- Topic: PSX Blaster (USB Comms Link)
- Replies: 50
- Views: 195998
Re: PSX Blaster (USB Comms Link)
I can confirm that the PSX Blaster design doesn't work. I simulated the logic in a software and it is wrong, RD_USB goes low require AD17 AND !AD17, which is impossible. Also, the logic voltage are mixed up, some logic chip have 5V, some other 3.5V, and the USB chip receive 5V logic on its pin wher...
- December 22nd, 2023, 4:27 am
- Forum: Graphics/GPU
- Topic: [SOLVED] My app keeps crashing/glitching
- Replies: 7
- Views: 10544
Re: [SOLVED] My app keeps crashing/glitching
The heap grows upwards and you can use some basic math to have it dynamically adjusted using the compiler/linker variables. The code below is just an example. Change the variables to your compiler flags as needed. EnterCriticalSection(); InitHeap3(&bss_end, (((int)&sp - stacksize) - (int)&am...
- November 17th, 2023, 8:09 pm
- Forum: Software & Hardware Trading
- Topic: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
- Replies: 3
- Views: 16850
Re: Looking for a floppy (DTL-S2110, Contains the GCC 2.6.3 C compiler)
pool7 might have them. Ask him
- November 9th, 2023, 4:35 am
- Forum: Upcoming Events and News
- Topic: Website Updates and News
- Replies: 81
- Views: 383436
Re: Website Updates and News
- "Internal Server Error 500" fixed (seems the cache was maxed out or corrupted).
- Over 2,500 members are now a part of our forums!
- November 9th, 2023, 4:27 am
- Forum: PSXDEV Downloads
- Topic: [DOWNLOAD] PlayStation 1 BIOS Collection
- Replies: 136
- Views: 4084748
- October 23rd, 2023, 1:35 am
- Forum: NO$PSX Emulator
- Topic: Does NO$PSX works on Windows 98 ?
- Replies: 14
- Views: 44448
Re: Does NO$PSX works on Windows 98 ?
NO$PSX runs on my Windows 98 SE machine. It's not able to run at full speed, but it does indeed run. If I upgraded my machine from a Pentium 3 at 400 MHz to something faster (perhaps 800 MHz) it should then be able to run at full speed. Though, I'd have to do research on my mainboard since the bottl...
- October 23rd, 2023, 1:31 am
- Forum: General Chat & Messaging
- Topic: I have a question... a crazy question...
- Replies: 2
- Views: 12365
Re: I have a question... a crazy question...
Surely the documentation explains the arguments. Try also running a search in the Sony samples to find an example
- October 23rd, 2023, 1:28 am
- Forum: NO$PSX Emulator
- Topic: A difference of opinion on NO$PSX....
- Replies: 2
- Views: 15716
Re: A difference of opinion on NO$PSX....
Uhm, BLEEM! was last updated 22 years ago and lacks a lot of the correct PSX core emulation. It is not a better emulator than NO$PSX.
- September 12th, 2023, 3:00 am
- Forum: Research
- Topic: Reverse Engineering the PSX Copy Protection (Wobble Groove)
- Replies: 54
- Views: 107861
Re: Reverse Engineering the PSX Copy Protection (Wobble Groove)
Try a PU-7 or PU-8 board with the analog servos and adjust the laser power slightly since CD-R's require more gain
- August 16th, 2023, 3:16 pm
- Forum: General Chat & Messaging
- Topic: psxdev.net slow loading and timeouts
- Replies: 4
- Views: 16557
Re: psxdev.net slow loading and timeouts
I couldn't find anything in the database. The issue might be on your end because multiple test sites worked fine with a paint time of approximately 1.5 seconds. Here is a result from Germany: https://www.webpagetest.org/result/230816_BiDc71_35W/
- August 5th, 2023, 11:20 am
- Forum: General Chat & Messaging
- Topic: psxdev.net slow loading and timeouts
- Replies: 4
- Views: 16557
Re: psxdev.net slow loading and timeouts
Strange. It could be from the database side. I'll check it out.
- July 29th, 2023, 1:41 am
- Forum: Graphics/GPU
- Topic: Batch STR Converter
- Replies: 1
- Views: 8876
Re: Batch STR Converter
Why go to all that trouble when you can just use FFMPEG. Run the batch below and then merge the WAV and AVI in MC32.EXE to produce the STR.
Code: Select all
@ECHO OFF
CLS
ffmpeg -i input.mp4 -vcodec rawvideo -s 320x256 -r 25 -an output.avi
ECHO.
ffmpeg -i input.mp3 -acodec pcm_s16le -vn output.wav
PAUSE