Sorry, I worded it incorrectly. The statement "handling the CD-ROM commands" meant using direct commands natively. Your method would be much cleaner but it's much more complicated as like you mentioned, one needs to study the NO$PSX documentation to figure out how to actually playback XA.
Example ...
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- May 18th, 2025, 7:11 pm
- Forum: Sound/SPU
- Topic: Unable to get XA audio working properly
- Replies: 7
- Views: 573
- May 18th, 2025, 3:00 pm
- Forum: Sound/SPU
- Topic: Unable to get XA audio working properly
- Replies: 7
- Views: 573
Re: Unable to get XA audio working properly
It looks like that tutorial is what his code is based on. Perhaps the different SDK and that example don't work together. The method I mentioned should work with anything as it's just sending the right CD-ROM commands.
Ah, in that case you would be correct but in my opinion handling XA using the ...
- May 18th, 2025, 2:49 pm
- Forum: Sound/SPU
- Topic: Unable to get XA audio working properly
- Replies: 7
- Views: 573
Re: Unable to get XA audio working properly
There's an old writeup explaining how to get XA working. Try following that tutorial (link below).
Note that you can use The Revenge of STRIPISO to replace STRIPISO for modern systems.
https://www.psxdev.net/help/psx_extended_architecture.html
From there once XA is working, you can start to ...
Note that you can use The Revenge of STRIPISO to replace STRIPISO for modern systems.
https://www.psxdev.net/help/psx_extended_architecture.html
From there once XA is working, you can start to ...
- May 18th, 2025, 2:45 pm
- Forum: Work Logs & Projects
- Topic: USB Development Cartridge for PS1
- Replies: 25
- Views: 32551
Re: USB Development Cartridge for PS1
The physical tooling was stolen by the manufacturer we paid to make our connector. They were making their own behind our back and selling them which is how we found out.nocash wrote: May 18th, 2025, 9:36 am Do you mean physically stolen tooling, and Cybdyn can now no longer produce their own connectors without that tooling?
- May 17th, 2025, 9:17 pm
- Forum: Work Logs & Projects
- Topic: USB Development Cartridge for PS1
- Replies: 25
- Views: 32551
Re: USB Development Cartridge for PS1
How do you get the PSX (I/O) connector?
You can buy them here
https://store.phenommod.com/index.php?route=product/product&path=74&product_id=103
Really thank You the link for PIO connector xD
That connector was produced by Cybdyn Systems (the team who made PSIO) for those who aren't ...
- May 17th, 2025, 8:45 pm
- Forum: General Chat & Messaging
- Topic: The PS1 BIOS Supports the Mouse
- Replies: 3
- Views: 1808
Re: The PS1 BIOS supports the mouse
It has been known for a long time that the BIOS supported the mouse. It's just that a lot of PlayStation 1 gamers didn't use the mouse so it was a hidden feature. It's somewhat like the file allocation table undelete command for Memory Cards in the BIOS, albeit that one is truly hidden but if I ...
- May 17th, 2025, 7:38 pm
- Forum: Upcoming Events and News
- Topic: Website Updates and News
- Replies: 83
- Views: 489378
Re: Website Updates and News
phpBB updated from 3.3.4 to 3.3.15.
- May 17th, 2025, 4:21 pm
- Forum: Members Downloads
- Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
- Replies: 12
- Views: 31737
Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
CCPSX would most likely be hooking into 16-bit dependencies which is why it doesn't work natively. Would be neat to disassemble it and see if it can be patched.
I have the Psy-Q environment variables on Windows 10 64-bit system but I need to rename the INCLUDE directory when using other GCC tools ...
I have the Psy-Q environment variables on Windows 10 64-bit system but I need to rename the INCLUDE directory when using other GCC tools ...
- May 17th, 2025, 4:04 pm
- Forum: NO$PSX Emulator
- Topic: Formula One 2000 Issue
- Replies: 6
- Views: 4858
Re: Formula one 2000 question
I think the CDROM support on no$psx isn't 100% yet, but I don't know.
I think there shouldn't be any "not found" in that TTY log.
Please be more careful with your posts as that is such an unintelligent statement. "I think the CDROM works but I don't know". Why even say that if you don't know ...
- May 17th, 2025, 3:54 pm
- Forum: General Chat & Messaging
- Topic: SCPH-1001 with Revision 2.0 BIOS?
- Replies: 23
- Views: 15862
Re: SCPH-1001 with Revision 2.0 BIOS?
Even in their CDGen 1.0 Windows 3.1 application, they don't even show system.cnf or any executable at the beginning of the disc.
A SYSTEM.CNF file isn't required because the BIOS will look for PSX.EXE by default and apply the default CNF parameters. In their example though, they should have at ...
- May 17th, 2025, 3:40 pm
- Forum: Sound/SPU
- Topic: Working with RAW VAG (Compressed ADPCM) packs in games
- Replies: 3
- Views: 34188
Re: Working with RAW VAG (Compressed ADPCM) packs in games
Music 2000 uses ADPCM audio files. It transfers them to SPU RAM when you load a sample which is why it's a bit slow when you try to preview a sample.
- May 17th, 2025, 3:37 pm
- Forum: General Chat & Messaging
- Topic: TEKKEN PlayStation Beta Disc + KAMUI & RAVE WAR Footage
- Replies: 1
- Views: 1728
Re: TEKKEN PlayStation Beta Disc + KAMUI & RAVE WAR Footage
Excellent video! That would have taken a lot of research, time and work to complete. Well done :clap
The Tekken 1, 2 and 3 soundtracks are just so absolutely iconic and are composed so well.
Personally, Tekken 2 and 3 though have some absolute fantastic jams. I listen to them often whilst ...
The Tekken 1, 2 and 3 soundtracks are just so absolutely iconic and are composed so well.
Personally, Tekken 2 and 3 though have some absolute fantastic jams. I listen to them often whilst ...
- May 17th, 2025, 3:28 pm
- Forum: Work Logs & Projects
- Topic: New open-source apps to upload PSX-EXE and external data
- Replies: 19
- Views: 49364
Re: New open-source apps to upload PSX-EXE and external data
It's missing from Xavi92's GitHub repository. Try sending Xavi92 a personal message and bringing it to their attention.cvgs wrote: March 16th, 2025, 7:56 amthe link doesn't work. where can I download it?Xavi92 wrote: July 21st, 2017, 9:23 am PC-side application (Windows 32-bit build also available):
https://github.com/XaviDCR92/QPSXSerial
- May 17th, 2025, 3:22 pm
- Forum: Members Downloads
- Topic: JavaPSXSend - PSX Serial V1.3 Compatible
- Replies: 7
- Views: 36554
- May 17th, 2025, 3:10 pm
- Forum: Work Logs & Projects
- Topic: I need help with increasing the content of psx files
- Replies: 5
- Views: 26210
Re: I need help with increasing the content of psx files
I managed to insert auto-aim in Resident Evil 1 SLUS_001.70 and believe it or not, everything works as it should, I even managed to insert a target change. Copied all of that from the Resident Evil 1 Director's Cut and pasted it into this regular one. Cheers
A video on YouTube showing that would ...
- May 17th, 2025, 3:05 pm
- Forum: Miscellaneous
- Topic: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
- Replies: 6
- Views: 14567
Re: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
It is possible if you make your own cartridge and have all the available address and data lines connected to your ROM and you assemble your code to boot from the expansion port address space. Bank switching will be required if your ROM is very large though.
- May 17th, 2025, 2:40 pm
- Forum: General Chat & Messaging
- Topic: Trying to replace audio in STR files (Tony Hawk's Pro Skater 1/Skateboarding)
- Replies: 3
- Views: 125
Re: Trying to replace audio in STR files (Tony Hawk's Pro Skater 1/Skateboarding)
Sounds like you have a bit of learning ahead of you. First, you should test your STR file using some library playback code to make sure your new STR file is actually interleaved correctly. There's example code from Sony to do that in their SDK.
This is how you then convert it https://www.psxdev.net ...
This is how you then convert it https://www.psxdev.net ...
- May 17th, 2025, 5:25 am
- Forum: Research
- Topic: SCPH - 1000 Serial Numbers Research
- Replies: 10
- Views: 5174
Re: SCPH - 1000 Serial Numbers Research
If I recall correctly, the first letter in the serial denotes what factory in Japan the PlayStation was manufactured.
- May 17th, 2025, 5:17 am
- Forum: General Chat & Messaging
- Topic: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
- Replies: 10
- Views: 7781
Re: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
Here is the Net Yaroze version of the dino demo: https://github.com/gwald/netyaroze_demo/tree/main/demos/dino
@MasterLink What does Tommy Tallarico have to do with the PSX developer demo disc?
He didn't create a console but he sure created something very entertaining during the lock downs ...
- May 17th, 2025, 5:11 am
- Forum: General Chat & Messaging
- Topic: Trying to replace audio in STR files (Tony Hawk's Pro Skater 1/Skateboarding)
- Replies: 3
- Views: 125
Re: Trying to replace audio in STR files (Tony Hawk's Pro Skater 1/Skateboarding)
XA typically uses mode 2 which divides the 2352 bytes into 12 synchronization bytes and 4 header bytes. Hence, 2336 bytes of user data. An easier solution would be to use MKPSXISO from Lameguy64 so you can re-build the disc index correctly and inject your new XA track data.