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by Administrator
May 18th, 2025, 7:11 pm
Forum: Sound/SPU
Topic: Unable to get XA audio working properly
Replies: 7
Views: 573

Re: Unable to get XA audio working properly

Sorry, I worded it incorrectly. The statement "handling the CD-ROM commands" meant using direct commands natively. Your method would be much cleaner but it's much more complicated as like you mentioned, one needs to study the NO$PSX documentation to figure out how to actually playback XA.

Example ...
by Administrator
May 18th, 2025, 3:00 pm
Forum: Sound/SPU
Topic: Unable to get XA audio working properly
Replies: 7
Views: 573

Re: Unable to get XA audio working properly


It looks like that tutorial is what his code is based on. Perhaps the different SDK and that example don't work together. The method I mentioned should work with anything as it's just sending the right CD-ROM commands.

Ah, in that case you would be correct but in my opinion handling XA using the ...
by Administrator
May 18th, 2025, 2:49 pm
Forum: Sound/SPU
Topic: Unable to get XA audio working properly
Replies: 7
Views: 573

Re: Unable to get XA audio working properly

There's an old writeup explaining how to get XA working. Try following that tutorial (link below).
Note that you can use The Revenge of STRIPISO to replace STRIPISO for modern systems.

https://www.psxdev.net/help/psx_extended_architecture.html

From there once XA is working, you can start to ...
by Administrator
May 18th, 2025, 2:45 pm
Forum: Work Logs & Projects
Topic: USB Development Cartridge for PS1
Replies: 25
Views: 32551

Re: USB Development Cartridge for PS1

nocash wrote: May 18th, 2025, 9:36 am Do you mean physically stolen tooling, and Cybdyn can now no longer produce their own connectors without that tooling?
The physical tooling was stolen by the manufacturer we paid to make our connector. They were making their own behind our back and selling them which is how we found out.
by Administrator
May 17th, 2025, 9:17 pm
Forum: Work Logs & Projects
Topic: USB Development Cartridge for PS1
Replies: 25
Views: 32551

Re: USB Development Cartridge for PS1





How do you get the PSX (I/O) connector?


You can buy them here
https://store.phenommod.com/index.php?route=product/product&path=74&product_id=103


Really thank You the link for PIO connector xD

That connector was produced by Cybdyn Systems (the team who made PSIO) for those who aren't ...
by Administrator
May 17th, 2025, 8:45 pm
Forum: General Chat & Messaging
Topic: The PS1 BIOS Supports the Mouse
Replies: 3
Views: 1808

Re: The PS1 BIOS supports the mouse

It has been known for a long time that the BIOS supported the mouse. It's just that a lot of PlayStation 1 gamers didn't use the mouse so it was a hidden feature. It's somewhat like the file allocation table undelete command for Memory Cards in the BIOS, albeit that one is truly hidden but if I ...
by Administrator
May 17th, 2025, 7:38 pm
Forum: Upcoming Events and News
Topic: Website Updates and News
Replies: 83
Views: 489378

Re: Website Updates and News

phpBB updated from 3.3.4 to 3.3.15.
by Administrator
May 17th, 2025, 4:21 pm
Forum: Members Downloads
Topic: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only
Replies: 12
Views: 31737

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

CCPSX would most likely be hooking into 16-bit dependencies which is why it doesn't work natively. Would be neat to disassemble it and see if it can be patched.

I have the Psy-Q environment variables on Windows 10 64-bit system but I need to rename the INCLUDE directory when using other GCC tools ...
by Administrator
May 17th, 2025, 4:04 pm
Forum: NO$PSX Emulator
Topic: Formula One 2000 Issue
Replies: 6
Views: 4858

Re: Formula one 2000 question


I think the CDROM support on no$psx isn't 100% yet, but I don't know.
I think there shouldn't be any "not found" in that TTY log.

Please be more careful with your posts as that is such an unintelligent statement. "I think the CDROM works but I don't know". Why even say that if you don't know ...
by Administrator
May 17th, 2025, 3:54 pm
Forum: General Chat & Messaging
Topic: SCPH-1001 with Revision 2.0 BIOS?
Replies: 23
Views: 15862

Re: SCPH-1001 with Revision 2.0 BIOS?


Even in their CDGen 1.0 Windows 3.1 application, they don't even show system.cnf or any executable at the beginning of the disc.
A SYSTEM.CNF file isn't required because the BIOS will look for PSX.EXE by default and apply the default CNF parameters. In their example though, they should have at ...
by Administrator
May 17th, 2025, 3:40 pm
Forum: Sound/SPU
Topic: Working with RAW VAG (Compressed ADPCM) packs in games
Replies: 3
Views: 34188

Re: Working with RAW VAG (Compressed ADPCM) packs in games

Music 2000 uses ADPCM audio files. It transfers them to SPU RAM when you load a sample which is why it's a bit slow when you try to preview a sample.
by Administrator
May 17th, 2025, 3:37 pm
Forum: General Chat & Messaging
Topic: TEKKEN PlayStation Beta Disc + KAMUI & RAVE WAR Footage
Replies: 1
Views: 1728

Re: TEKKEN PlayStation Beta Disc + KAMUI & RAVE WAR Footage

Excellent video! That would have taken a lot of research, time and work to complete. Well done :clap

The Tekken 1, 2 and 3 soundtracks are just so absolutely iconic and are composed so well.
Personally, Tekken 2 and 3 though have some absolute fantastic jams. I listen to them often whilst ...
by Administrator
May 17th, 2025, 3:28 pm
Forum: Work Logs & Projects
Topic: New open-source apps to upload PSX-EXE and external data
Replies: 19
Views: 49364

Re: New open-source apps to upload PSX-EXE and external data

cvgs wrote: March 16th, 2025, 7:56 am
Xavi92 wrote: July 21st, 2017, 9:23 am PC-side application (Windows 32-bit build also available):
https://github.com/XaviDCR92/QPSXSerial
the link doesn't work. where can I download it?
It's missing from Xavi92's GitHub repository. Try sending Xavi92 a personal message and bringing it to their attention.
by Administrator
May 17th, 2025, 3:22 pm
Forum: Members Downloads
Topic: JavaPSXSend - PSX Serial V1.3 Compatible
Replies: 7
Views: 36554

Re: JavaPSXSend - PSX Serial V1.3 Compatible

cvgs wrote: March 11th, 2025, 11:34 pm
tlrmcknz wrote: May 21st, 2014, 11:12 am Current version 1.1 compatible with PSXSERIAL 1.3
psxdev.tlrmcknz.com/javapsxsend/
Now hosted at Mega
the link doesn't work, where can I download it?
Try sending a personal message to tlrmcknz
by Administrator
May 17th, 2025, 3:10 pm
Forum: Work Logs & Projects
Topic: I need help with increasing the content of psx files
Replies: 5
Views: 26210

Re: I need help with increasing the content of psx files


I managed to insert auto-aim in Resident Evil 1 SLUS_001.70 and believe it or not, everything works as it should, I even managed to insert a target change. Copied all of that from the Resident Evil 1 Director's Cut and pasted it into this regular one. Cheers

A video on YouTube showing that would ...
by Administrator
May 17th, 2025, 3:05 pm
Forum: Miscellaneous
Topic: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?
Replies: 6
Views: 14567

Re: Is it possible to run games off an Action Replay cartridge? Perhaps Net Yaroze games with Caetla?

It is possible if you make your own cartridge and have all the available address and data lines connected to your ROM and you assemble your code to boot from the expansion port address space. Bank switching will be required if your ROM is very large though.
by Administrator
May 17th, 2025, 2:40 pm
Forum: General Chat & Messaging
Topic: Trying to replace audio in STR files (Tony Hawk's Pro Skater 1/Skateboarding)
Replies: 3
Views: 125

Re: Trying to replace audio in STR files (Tony Hawk's Pro Skater 1/Skateboarding)

Sounds like you have a bit of learning ahead of you. First, you should test your STR file using some library playback code to make sure your new STR file is actually interleaved correctly. There's example code from Sony to do that in their SDK.

This is how you then convert it https://www.psxdev.net ...
by Administrator
May 17th, 2025, 5:25 am
Forum: Research
Topic: SCPH - 1000 Serial Numbers Research
Replies: 10
Views: 5174

Re: SCPH - 1000 Serial Numbers Research

If I recall correctly, the first letter in the serial denotes what factory in Japan the PlayStation was manufactured.
by Administrator
May 17th, 2025, 5:17 am
Forum: General Chat & Messaging
Topic: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video
Replies: 10
Views: 7781

Re: The T-Rex That Showcased The Power of PlayStation® (1994) | PlayStation® 30th Anniversary Video




Here is the Net Yaroze version of the dino demo: https://github.com/gwald/netyaroze_demo/tree/main/demos/dino

@MasterLink What does Tommy Tallarico have to do with the PSX developer demo disc?
He didn't create a console but he sure created something very entertaining during the lock downs ...
by Administrator
May 17th, 2025, 5:11 am
Forum: General Chat & Messaging
Topic: Trying to replace audio in STR files (Tony Hawk's Pro Skater 1/Skateboarding)
Replies: 3
Views: 125

Re: Trying to replace audio in STR files (Tony Hawk's Pro Skater 1/Skateboarding)

XA typically uses mode 2 which divides the 2352 bytes into 12 synchronization bytes and 4 header bytes. Hence, 2336 bytes of user data. An easier solution would be to use MKPSXISO from Lameguy64 so you can re-build the disc index correctly and inject your new XA track data.