Thats really tidy, what tools and parts did you use?ps80 wrote: December 19th, 2020, 3:35 am Finally got round to building a serial cable adaptor so I can link my PC to my PlayStation using the link cable. So much faster to test my code on real hardware now. Also makes it super easy to change between roms on my Xplorer.
Search found 57 matches
- December 22nd, 2020, 8:55 am
- Forum: Work Logs & Projects
- Topic: Serial cable adaptor
- Replies: 3
- Views: 17173
Re: Serial cable adaptor
- December 15th, 2020, 9:19 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 210276
Re: Recompile Yaroze Source
Be cool if you could target windows. i dont have a linux set up :)
Might be a stupid question but what would be the steps to get this working natively on windows machine, eg the original yaroze was DJGPP and didnt require a linux/unix shell etc.. is there a way to get it cross compiled to work ...
Might be a stupid question but what would be the steps to get this working natively on windows machine, eg the original yaroze was DJGPP and didnt require a linux/unix shell etc.. is there a way to get it cross compiled to work ...
- January 14th, 2020, 7:09 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 210276
Re: Recompile Yaroze Source
Might be a stupid question but what would be the steps to get this working natively on windows machine, eg the original yaroze was DJGPP and didnt require a linux/unix shell etc.. is there a way to get it cross compiled to work natively on a windows machine?
- November 27th, 2019, 10:46 am
- Forum: Work Logs & Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 37
- Views: 149148
Re: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
Lameguy, do you have tutorials or anything on how to use your tools?
Ive not checked and just being lazy and asking
Ive not checked and just being lazy and asking

- September 23rd, 2019, 1:20 pm
- Forum: Software & Hardware Trading
- Topic: [VDS] "pseudo Net Yaroze": chipped console has integrated STU
- Replies: 20
- Views: 82814
Re: [VDS] "pseudo Net Yaroze": chipped console has integrated STU
HI. insted of external cables, can you make a board that mounts in a regular machine. I have lots of external tyoe cords byt want to just use a USB mini connector or wireless/bluetooth 

- July 16th, 2019, 9:41 am
- Forum: Work Logs & Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 37
- Views: 149148
Re: PSn00bSDK - My very own PS1 SDK project
You will love this request. Can you port it to .net
lol.. im going to have to get back up to speed with c.. as ive been dabbling with XNA/monogame more than yaroze/psx. is your compiler windows native? eg not having to run a linux shell?

- July 15th, 2019, 12:59 pm
- Forum: Work Logs & Projects
- Topic: project help.
- Replies: 4
- Views: 16091
Re: project help.
indeed, an old version of RPG Maker exist for the PS1, but you have no way of making your own graphics and you have to make the game on the ps1, you cannot export from the PC.
I made an RPG myself for the PS1, it took me more than 1 year of work, working full time.
http://onorisoft.free.fr ...
- July 10th, 2019, 7:36 am
- Forum: Software & Hardware Trading
- Topic: [VDS] "pseudo Net Yaroze": chipped console has integrated STU
- Replies: 20
- Views: 82814
Re: [VDS] "pseudo Net Yaroze": chipped console has integrated STU
Id like to just buy the board. dont need a full psx 

- June 18th, 2019, 3:37 pm
- Forum: Work Logs & Projects
- Topic: ESP8266 Wifi Experiments
- Replies: 27
- Views: 43636
Re: ESP8266 Wifi Experiments
Any updates to this cool project in the last month?
- May 17th, 2019, 9:54 am
- Forum: Work Logs & Projects
- Topic: PSn00bSDK - Open Source PS1 SDK That Doesn't Suck
- Replies: 37
- Views: 149148
Re: PSn00bSDK - My very own PS1 SDK project
watching with interest
- May 7th, 2019, 10:32 am
- Forum: Work Logs & Projects
- Topic: ESP8266 Wifi Experiments
- Replies: 27
- Views: 43636
Re: ESP8266 Wifi Experiments
Awesome work, will be very keen to see this progress 

- November 27th, 2018, 12:49 pm
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 210276
Re: Recompile Yaroze Source
From memory it was Frothy or Graeme Evans ( names seems to be stuck in my head )danhans42 wrote: November 26th, 2018, 6:57 pm I have a full backup of the forums and the user ftp so will have a look through.
Same guy who did the C++ builds.
- November 26th, 2018, 12:57 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 67
- Views: 227757
Re: SIOCONS compatible USB Cable
You need a GENUINE FTDI module, the one used by gwald is currently the best solution and is easily availble. There are not many around that have the full handshaking, as most applications (Arduino etc) its not needed. It must have all the signals detailed in my initial post (RXD/TXD/RTS/CTS/DTR ...
- November 26th, 2018, 12:51 pm
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 67
- Views: 227757
Re: SIOCONS compatible USB Cable
I believe those are RS232 cables and not TTL. I remember from my high school days
in Cisco course we used cables with DB9 to RJ45 connectors which those cables you linked are emulating.
In short, you will fry your PS1 if you connect it without MAX232 IC.
Edit:
Haha, I still have one of those ...
- November 26th, 2018, 12:47 pm
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 210276
- November 22nd, 2018, 11:01 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 210276
Re: Recompile Yaroze Source
You should have siont which was a rebuild of sicons to supports nt and non dos stuff
- November 19th, 2018, 1:46 pm
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 210276
Re: Recompile Yaroze Source
Oh goodie you are trying again 

- November 14th, 2018, 6:34 am
- Forum: Members Downloads
- Topic: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
- Replies: 29
- Views: 99201
Re: MinGW32 compiled GCC 7.2.0 Toolchain (mipsel-unknown-elf)
Here's a download of the GNU GCC 7.2.0 Toolchain and Binutils 2.29.1 compiled using MinGW32 for 32-bit Windows hosts. I decided to put this up when I managed to compile the toolchain under Windows some time ago which took me quite awhile to figure out even with msys and cygwin64 environments for ...
- November 13th, 2018, 8:54 am
- Forum: Yaroze SDK
- Topic: Recompile Yaroze Source
- Replies: 35
- Views: 210276
Re: Recompile Yaroze Source
I got the yaroze gdb compiler compiled using the DJGPP cdrom from archive.org.
It ran in winXP, but had problems communicating :'(
So I've completely given up on this.. way too hard for me :(
You mentioned
"I"m not sure what the flags --with-gnu-as --with-gnu-ld do"
the LD is the Linker and ...
- November 12th, 2018, 7:50 am
- Forum: Work Logs & Projects
- Topic: SIOCONS compatible USB Cable
- Replies: 67
- Views: 227757
Re: SIOCONS compatible USB Cable
danhans42. Are you still making versions of this for sale?
These sorts of cables look a nice option now
https://www.amazon.com/YIDAMA-TONGLE-Android-FT232-ZT213-console/dp/B06VWC1337
Standard pinout: 1 = CTS 2 = DSR 3 = RX 4 = Ground 5 = Ground 6 = TX 7 = DTR 8 = RTS
https://www.amazon.com/dp ...
These sorts of cables look a nice option now
https://www.amazon.com/YIDAMA-TONGLE-Android-FT232-ZT213-console/dp/B06VWC1337
Standard pinout: 1 = CTS 2 = DSR 3 = RX 4 = Ground 5 = Ground 6 = TX 7 = DTR 8 = RTS
https://www.amazon.com/dp ...