Search found 161 matches

by Xavi92
November 18th, 2023, 9:10 am
Forum: Homebrew (General)
Topic: Mission: Paper Airplane
Replies: 13
Views: 31302

Re: Mission: Paper Airplane

I had missed this contribution until now, and it looks great! Looks very impressive for someone who considers himself/herself a "novice developer". I mostly agree with the feedback from nocash: The up=up/down=down controls are confusing for airplanes (think of how real-life airplanes are c...
by Xavi92
July 1st, 2023, 12:37 pm
Forum: General Chat & Messaging
Topic: Greetings PS1 Developers
Replies: 2
Views: 14559

Re: Greetings PS1 Developers

Welcome, Cyndanera! Your engine sounds interesting, is it free and open source software, so others can learn from it?
by Xavi92
July 1st, 2023, 11:31 am
Forum: General Chat & Messaging
Topic: Greetings, PS1 Family
Replies: 2
Views: 16745

Re: Greetings, PS1 Family

Welcome, DarkTaker1990! Aside from older Windows versions, I recommend you to use a modern, POSIX operating system such as GNU/Linux or FreeBSD and modern SDKs such as PSn00bSDK or PSXSDK, so you can make use of modern tools with better diagnostics and optimization.

Looking forward to your game idea!
by Xavi92
April 22nd, 2023, 8:51 pm
Forum: Work Logs & Projects
Topic: I need help with increasing the content of psx files
Replies: 3
Views: 19967

Re: I need help with increasing the content of psx files

Not sure if this helps, but isn't it possible to dump the BIN/CUE contents into a directory, insert the new files and create the BIN/CUE image pair again, possibly using PSn00bSDK's tools?
by Xavi92
March 15th, 2023, 7:16 am
Forum: Hardware
Topic: Noticed a co processor
Replies: 3
Views: 12671

Re: Noticed a co processor

locarno wrote: March 15th, 2023, 12:30 am Does any other game also uses this techinque?
I am quite sure most (if not all) PS1 3D video games used the GTE for vector-based calculations, as it was explicitly designed for such purpose.
by Xavi92
March 13th, 2023, 12:17 pm
Forum: General Chat & Messaging
Topic: How to compile Warcraft 2: The Dark Saga?
Replies: 2
Views: 12873

Re: How to compile Warcraft 2: The Dark Saga?

Some months ago, I started writing a free (GPLv3-or-later-licensed) real-time strategy video game that currently works on the PlayStation 1, Unix-like operating systems and Microsoft Windows (Win9x included): https://git.sr.ht/~xavi92/rts It is largely unfinished, but maybe it makes more sense to co...
by Xavi92
March 13th, 2023, 12:12 pm
Forum: General Chat & Messaging
Topic: How do I join the PSXDEV IRC Channel to chat with members?
Replies: 6
Views: 72925

Re: How do I join the PSXDEV IRC Channel to chat with members?

I haven't installed anything, I just use the web client, it runs fine... A web browser still downloads and runs non-free JavaScript on the machine, which is still often undesirable for users in FOSS and hacker communities. I think discord is one of the better "social" platforms. I politel...
by Xavi92
December 6th, 2022, 11:50 am
Forum: Homebrew (General)
Topic: PadTest
Replies: 10
Views: 87175

Re: PadTest

Great work, Shendo. I have been long missing mouse support for PSXSDK, and I would like to merge it into my fork. Is there source code available under a free software license?
by Xavi92
December 6th, 2022, 11:40 am
Forum: Work Logs & Projects
Topic: joymon - R/W/X-capable monitor over the controller port
Replies: 14
Views: 32909

Re: joymon - R/W/X-capable monitor over the controller port

Awesome job, socram! There is definitely some interesting, unexploited potential to the controller ports.
by Xavi92
December 3rd, 2022, 11:20 am
Forum: General Chat & Messaging
Topic: How do I join the PSXDEV IRC Channel to chat with members?
Replies: 6
Views: 72925

Re: How do I join the PSXDEV IRC Channel to chat with members?

I don't see why you would want to use IRC in 2022. IRC is still popular in free software and hacking communities. Popular free software projects such as Linux, ffmpeg or git are hosted on Libera Chat, which is an IRC network that was created on 2021. Nowadays we have Discord which is a modern day r...
by Xavi92
December 3rd, 2022, 9:57 am
Forum: Miscellaneous
Topic: Cd functions when using exe
Replies: 2
Views: 10182

Re: Cd functions when using exe

I'd recommend using some malloc routines when using the CD so you can load data into the heap, use it as needed and then free that heap space for other stuff later. If using fread(3) to read CD-ROM data, a more space-efficient (although possibly a bit slower) alternative is buffered I/O. This means...
by Xavi92
October 15th, 2022, 2:03 pm
Forum: Documentation
Topic: How to get started with PSX game development
Replies: 2
Views: 23387

How to get started with PSX game development

I would like to add some technical insights, in the context of PS1 development: Choice of programming languages - The original PlayStation CPU is based on MIPS I, so a compatible toolchain is required. gcc supports it with the `mipsel-unknown-elf` target. There are some instructions on how to set up...
by Xavi92
November 4th, 2021, 6:24 pm
Forum: Programming/CPU
Topic: Is it worth it to make programs in full assembly ?
Replies: 3
Views: 16322

Re: Is it worth it to make programs in full assembly ?

I feel it is kind of subjective. While it is true hand-written MIPS assembly might lead to more optimized code (size and/or memory-wise) compared to a C compiler in specific situations, IMHO usually it is not worth the extra effort nowadays, or at least for application-level code. Modern optimizing ...
by Xavi92
November 2nd, 2021, 5:11 am
Forum: Homebrew (General)
Topic: [Homebrew Release] Snake
Replies: 4
Views: 18889

Re: [Homebrew Release] Snake

It looks amazing! I agree with Shadow's suggestions: just make it run faster and smoother and the game is good to go. :D
by Xavi92
November 2nd, 2021, 5:05 am
Forum: Work Logs & Projects
Topic: [Game] PSXPONG - A small pong to test PSY-Q stuff
Replies: 4
Views: 19443

Re: [Game] PSXPONG - A small pong to test PSY-Q stuff

Very nice for a first effort! Possibly a few monochrome rectangles (instead of variable-sized, texture-blending sprites) could had already done the job given the simplicity of this project, but it's definitely a good start.

Eagerly waiting to see new projects from you! :D
by Xavi92
October 26th, 2021, 7:54 am
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 24
Views: 190255

Re: Airport - WIP

redwine70 wrote: October 21st, 2021, 9:33 am Just tried now with Duckstation emulator, nice little game :)
Thank you very much for your kind words! :D
by Xavi92
January 3rd, 2021, 1:14 pm
Forum: Homebrew (Homepage)
Topic: Airport - WIP
Replies: 24
Views: 190255

Re: Airport - WIP

Lately, I have done some improvements and bugfixes on this game e.g.: CMake support for easier building, fixed some bugs on PSXSDK and a couple of game bugs:
https://github.com/XaviDCR92/Airport/releases/tag/v0.1
by Xavi92
January 1st, 2021, 2:37 pm
Forum: Work Logs & Projects
Topic: GDB server for PCSXR
Replies: 8
Views: 34037

Re: GDB server for PCSXR

gdb-multiarch Exception caught while booting Guile. Error in function "make_objcode_from_file": bad header on object file: "\x7fELF\x02\x01\x01ÿ\x00\x00\x00\x00\x00\x00\x00\x00" gdb-multiarch: warning: Could not complete Guile gdb module initialization from: /usr/share/gdb/guil...
by Xavi92
December 31st, 2020, 11:39 am
Forum: Research
Topic: PSX Physics
Replies: 3
Views: 20767

Re: PSX Physics

IMHO it depends entirely on how complex the physics are and a lot of other factors e.g.: game logic, code optimization, GPU performance, etc. When we wrote Deathball , we implemented circle-to-circle collision, circle-to-polygon collision, gravity and bouncing using fixed-point arithmetic and the ga...
by Xavi92
December 31st, 2020, 10:16 am
Forum: Work Logs & Projects
Topic: GDB server for PCSXR
Replies: 8
Views: 34037

Re: GDB server for PCSXR

First, the gdbstub revision pinned for the submodule no longer exists--it looks like it was removed with a force push or something. I updated it to the latest `master` and now the project checks out and builds OK. More like I forgot to push the commits stored in my computer. :lol: I have just pushe...