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Thank you for your contribution
We have been operating since 2012 providing users with a place for free information, free downloads & zero ads.
It has always been a safe and clean forum with no spam for other members interested in the PlayStation 1 to meet and make new friendships.
It's a place for those who are interested in learning about programming, reverse engineering and experimenting with hardware/software for the console.
We have never asked for donations before but it has reached the point where the server costs are becoming too much for us.
We would like to politely ask that if you use this site that you donate any amount you can to show your support to assist with the hosting fees in order to keep PSXDEV.NET alive.
Users who donate will be rewarded with a new profile rank on their account badge

Just be sure to include your handle/alias when sending the donation or message me here with your BTC address.
Bitcoin: 1GqS7rr8jYPzT4Lp9Uua3D5thUH8ZnWyD8
Thank you for your contribution


Search found 211 matches
- April 16th, 2023, 9:51 pm
- Forum: Work Logs & Projects
- Topic: Alice Sisters a new cute co-op platformer game for the PS1
- Replies: 2
- Views: 2275
Re: Alice Sisters a new cute co-op platformer game for the PS1
well, no ps1 version then 

- March 26th, 2023, 8:22 pm
- Forum: Work Logs & Projects
- Topic: Alice Sisters a new cute co-op platformer game for the PS1
- Replies: 2
- Views: 2275
Re: Alice Sisters a new cute co-op platformer game for the PS1
To celebrate the 100th contributor and after many requests, I have added add-ons that allow you more flexibility to select different contribution combinations. Please spread the news to any forums or website you know from the retrogaming community so that the campaign can be successful ! https://www...
- March 18th, 2023, 5:57 am
- Forum: Work Logs & Projects
- Topic: Alice Sisters a new cute co-op platformer game for the PS1
- Replies: 2
- Views: 2275
Alice Sisters a new cute co-op platformer game for the PS1
I am proud to present to you my new game project Alice Sisters. Alice Sisters is a cute platformer game using 2 players co-op mechanics, the game was already released on the SEGA Megadrive/Genesis and Dreamcast console! The game is currently being ported to the Gameboy Advance and Atari Falcon, I'm ...
- May 2nd, 2021, 6:55 pm
- Forum: Work Logs & Projects
- Topic: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)
- Replies: 24
- Views: 31030
Re: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)
I had this idea in mind since years, but never took the time to actually work on it, (and I doubt I have the skill to reverse engineer the bios code) so, very nice job on that ! as someone already pointed out, you can use my memory card manager tool to import a save to a memory card easily using the...
- December 1st, 2020, 8:04 am
- Forum: Hardware
- Topic: USB replacement instead of parallel port for Caetla
- Replies: 9
- Views: 13349
- November 19th, 2020, 6:08 am
- Forum: Hardware
- Topic: USB replacement instead of parallel port for Caetla
- Replies: 9
- Views: 13349
USB replacement instead of parallel port for Caetla
I'm thinking of getting a newer PC and getting rid of my beloved parallel port in the process the only system that I need the parallel port for, is the PS1 with my xplorer FX + caetla so I would like to replace this dev setup with a modern one using USB I know an AR cart was in development here on t...
- April 6th, 2020, 5:46 am
- Forum: Input/Output
- Topic: Wai Wai Jansou Controller
- Replies: 7
- Views: 14119
Re: Wai Wai Jansou Controller
ok, I finally set up my logic analyser and here is what I got: CMD 01 42 01 00 00 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F 00 CMD 01 42 01 00 0A 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F C0 CMD 01 42 01 00 12 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F 0A CMD 01 42 01 00 07 00 00 00 00 DAT FF 73 5A FF FF 0...
- January 5th, 2020, 9:29 pm
- Forum: Homebrew (Homepage)
- Topic: Yopaz IceStar, New Puzzle game, PSIO ready
- Replies: 23
- Views: 59960
Re: Yopaz IceStar, New Puzzle game, available for FREE !
I updated the PS1 version of Zia and Yopaz so they can directly be played using the PSIO flashcart!
(CU2 and BMP cover included)
Enjoy -> http://orionsoft.free.fr
(CU2 and BMP cover included)
Enjoy -> http://orionsoft.free.fr
- January 5th, 2020, 9:26 pm
- Forum: Homebrew (Homepage)
- Topic: [RPG] Zia and the Goddesses of Magic
- Replies: 44
- Views: 94735
- September 10th, 2019, 5:26 am
- Forum: Input/Output
- Topic: Wai Wai Jansou Controller
- Replies: 7
- Views: 14119
Re: Wai Wai Jansou Controller
well, I made several games on the PS1, so I know the C language pretty well but I did not really got in depth low level stuff on the PS1, just relied on the PSYQ SDK for now. I know the no$psx documentation is pretty well documented for low level stuff of the controllers. I might have access to a li...
- September 5th, 2019, 4:10 am
- Forum: Input/Output
- Topic: Wai Wai Jansou Controller
- Replies: 7
- Views: 14119
Re: Wai Wai Jansou Controller
I'm interested in this too, I like strange hardware for the PS1 
I just bought a controller like this and hoping to mess around with it so I can display some custom message
(I'm not an electronic engineer though, so any help on the protocol is appreciated
)

I just bought a controller like this and hoping to mess around with it so I can display some custom message

(I'm not an electronic engineer though, so any help on the protocol is appreciated

- July 20th, 2019, 6:12 am
- Forum: Psy-Q SDK
- Topic: Making 3d games with psy-q
- Replies: 3
- Views: 9937
Re: Making 3d games with psy-q
I was wondering if you could make a game using psyq that uses the full ps1's graphics potential. Like for example making a game that looks just a good a metal gear solid on the ps1. Is this possible with psyq or do you need a net yaroze system in order to do this can you create a game as good as me...
- July 13th, 2019, 9:53 pm
- Forum: Work Logs & Projects
- Topic: project help.
- Replies: 4
- Views: 12415
Re: project help.
indeed, an old version of RPG Maker exist for the PS1, but you have no way of making your own graphics and you have to make the game on the ps1, you cannot export from the PC. I made an RPG myself for the PS1, it took me more than 1 year of work, working full time. http://onorisoft.free.fr/retroshop...
- July 8th, 2019, 2:23 am
- Forum: General Chat & Messaging
- Topic: 17 blocks on memory card
- Replies: 9
- Views: 15117
Re: 17 blocks on memory card
I compared the data of the files you posted and here is my finding. The WWF 2 Smackdown (BASLUS-01234) save, which is 3 blocks, contains corrupted data. The first block is correct, the second block is in fact a copy of the "BASCUS-94560TM4MHT" save. and the third block is empty (zeroes) An...
- July 2nd, 2019, 6:00 am
- Forum: General Chat & Messaging
- Topic: 17 blocks on memory card
- Replies: 9
- Views: 15117
Re: 17 blocks on memory card
Someone recently sent me a memory card save file with a Smackdown 2 save like I can see on your memory card. My memory card reader tool saw this Smackdown 2 save as corrupted, and I wondered why, it's because I did very strict verification in my tool and I discovered that this Smackdown 2 save heade...
- May 30th, 2019, 7:53 pm
- Forum: General Chat & Messaging
- Topic: Japanese Playstation CLUB Demo CDs
- Replies: 10
- Views: 13190
Re: Japanese Playstation CLUB Demo CDs
yes, in this one @ 13:30
https://www.youtube.com/watch?v=g_Q3vpu ... 2&t=13m30s
but the intro is so long that I didn't made it until the playable part, sorry
https://www.youtube.com/watch?v=g_Q3vpu ... 2&t=13m30s
but the intro is so long that I didn't made it until the playable part, sorry
- May 27th, 2019, 3:10 am
- Forum: Work Logs & Projects
- Topic: Project Scarlet - My very own 3D engine for the PSX
- Replies: 30
- Views: 62792
Re: Project Scarlet - My very own 3D engine for the PSX
did you do some speed benchmark between your SDK and the one from PsyQ ?
is there a speed improvement using the newer mips gcc rather than the old ccpsx from PsyQ ?
is there a speed improvement using the newer mips gcc rather than the old ccpsx from PsyQ ?
- May 5th, 2019, 5:20 pm
- Forum: Members Downloads
- Topic: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
- Replies: 4
- Views: 21605
Re: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
The driver for the "ps3mca-ps1mc" used an old version of libusb's driver that wasn't compatible with 64bits (due to driver signature needed) Now I use the new version of libusbK's driver, which have a signature and works with all version of windows :) I know lots of people complained about...
- May 5th, 2019, 3:26 am
- Forum: Members Downloads
- Topic: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
- Replies: 4
- Views: 21605
Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
I made this tool that allow you to manage your game saves from a Playstation 1 Memory Card on your Windows PC. You can: Read from or write to a real Playstation 1 Memory Card using the official Playstation 3 Memory Card USB Adaptor. Load a Memory Card from multiple file format (*.mc *.mcr *.mcd *.mc...
- April 10th, 2019, 5:49 am
- Forum: Examples (Psy-Q)
- Topic: BS Image Loader Example
- Replies: 9
- Views: 19869
Re: BS Image Loader Example
you should understand what you are doing, this will avoid you headache. on the PS1, you have 2 screen buffers, one that you drawing in, and one that is currently displayed on screen (while you draw on the other), this avoid flickering. The function GsSwapDispBuff swap between these 2 buffers. Now, a...