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Search found 211 matches

by Orion_
March 26th, 2023, 8:22 pm
Forum: Work Logs & Projects
Topic: Alice Sisters a new cute co-op platformer game for the PS1
Replies: 2
Views: 2275

Re: Alice Sisters a new cute co-op platformer game for the PS1

To celebrate the 100th contributor and after many requests, I have added add-ons that allow you more flexibility to select different contribution combinations. Please spread the news to any forums or website you know from the retrogaming community so that the campaign can be successful ! https://www...
by Orion_
March 18th, 2023, 5:57 am
Forum: Work Logs & Projects
Topic: Alice Sisters a new cute co-op platformer game for the PS1
Replies: 2
Views: 2275

Alice Sisters a new cute co-op platformer game for the PS1

I am proud to present to you my new game project Alice Sisters. Alice Sisters is a cute platformer game using 2 players co-op mechanics, the game was already released on the SEGA Megadrive/Genesis and Dreamcast console! The game is currently being ported to the Gameboy Advance and Atari Falcon, I'm ...
by Orion_
May 2nd, 2021, 6:55 pm
Forum: Work Logs & Projects
Topic: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)
Replies: 24
Views: 31030

Re: FreePSXBoot - arbitrary code execution with ONLY a memory card (no game needed)

I had this idea in mind since years, but never took the time to actually work on it, (and I doubt I have the skill to reverse engineer the bios code) so, very nice job on that ! as someone already pointed out, you can use my memory card manager tool to import a save to a memory card easily using the...
by Orion_
December 1st, 2020, 8:04 am
Forum: Hardware
Topic: USB replacement instead of parallel port for Caetla
Replies: 9
Views: 13349

Re: USB replacement instead of parallel port for Caetla

szalay_1 wrote: December 1st, 2020, 5:55 am "I know an AR cart was in development here on this forum with a USB port, but is it still available ?"
Do you mean for PSX Blaster ?
yes
by Orion_
November 19th, 2020, 6:08 am
Forum: Hardware
Topic: USB replacement instead of parallel port for Caetla
Replies: 9
Views: 13349

USB replacement instead of parallel port for Caetla

I'm thinking of getting a newer PC and getting rid of my beloved parallel port in the process the only system that I need the parallel port for, is the PS1 with my xplorer FX + caetla so I would like to replace this dev setup with a modern one using USB I know an AR cart was in development here on t...
by Orion_
April 6th, 2020, 5:46 am
Forum: Input/Output
Topic: Wai Wai Jansou Controller
Replies: 7
Views: 14119

Re: Wai Wai Jansou Controller

ok, I finally set up my logic analyser and here is what I got: CMD 01 42 01 00 00 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F 00 CMD 01 42 01 00 0A 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F C0 CMD 01 42 01 00 12 00 00 00 00 DAT FF 73 5A FF FF 00 00 0F 0A CMD 01 42 01 00 07 00 00 00 00 DAT FF 73 5A FF FF 0...
by Orion_
January 5th, 2020, 9:29 pm
Forum: Homebrew (Homepage)
Topic: Yopaz IceStar, New Puzzle game, PSIO ready
Replies: 23
Views: 59960

Re: Yopaz IceStar, New Puzzle game, available for FREE !

I updated the PS1 version of Zia and Yopaz so they can directly be played using the PSIO flashcart!
(CU2 and BMP cover included)
Enjoy -> http://orionsoft.free.fr
by Orion_
September 10th, 2019, 5:26 am
Forum: Input/Output
Topic: Wai Wai Jansou Controller
Replies: 7
Views: 14119

Re: Wai Wai Jansou Controller

well, I made several games on the PS1, so I know the C language pretty well but I did not really got in depth low level stuff on the PS1, just relied on the PSYQ SDK for now. I know the no$psx documentation is pretty well documented for low level stuff of the controllers. I might have access to a li...
by Orion_
September 5th, 2019, 4:10 am
Forum: Input/Output
Topic: Wai Wai Jansou Controller
Replies: 7
Views: 14119

Re: Wai Wai Jansou Controller

I'm interested in this too, I like strange hardware for the PS1 :)
I just bought a controller like this and hoping to mess around with it so I can display some custom message :D
(I'm not an electronic engineer though, so any help on the protocol is appreciated :D )
by Orion_
July 20th, 2019, 6:12 am
Forum: Psy-Q SDK
Topic: Making 3d games with psy-q
Replies: 3
Views: 9937

Re: Making 3d games with psy-q

I was wondering if you could make a game using psyq that uses the full ps1's graphics potential. Like for example making a game that looks just a good a metal gear solid on the ps1. Is this possible with psyq or do you need a net yaroze system in order to do this can you create a game as good as me...
by Orion_
July 13th, 2019, 9:53 pm
Forum: Work Logs & Projects
Topic: project help.
Replies: 4
Views: 12415

Re: project help.

indeed, an old version of RPG Maker exist for the PS1, but you have no way of making your own graphics and you have to make the game on the ps1, you cannot export from the PC. I made an RPG myself for the PS1, it took me more than 1 year of work, working full time. http://onorisoft.free.fr/retroshop...
by Orion_
July 8th, 2019, 2:23 am
Forum: General Chat & Messaging
Topic: 17 blocks on memory card
Replies: 9
Views: 15117

Re: 17 blocks on memory card

I compared the data of the files you posted and here is my finding. The WWF 2 Smackdown (BASLUS-01234) save, which is 3 blocks, contains corrupted data. The first block is correct, the second block is in fact a copy of the "BASCUS-94560TM4MHT" save. and the third block is empty (zeroes) An...
by Orion_
July 2nd, 2019, 6:00 am
Forum: General Chat & Messaging
Topic: 17 blocks on memory card
Replies: 9
Views: 15117

Re: 17 blocks on memory card

Someone recently sent me a memory card save file with a Smackdown 2 save like I can see on your memory card. My memory card reader tool saw this Smackdown 2 save as corrupted, and I wondered why, it's because I did very strict verification in my tool and I discovered that this Smackdown 2 save heade...
by Orion_
May 30th, 2019, 7:53 pm
Forum: General Chat & Messaging
Topic: Japanese Playstation CLUB Demo CDs
Replies: 10
Views: 13190

Re: Japanese Playstation CLUB Demo CDs

yes, in this one @ 13:30
https://www.youtube.com/watch?v=g_Q3vpu ... 2&t=13m30s

but the intro is so long that I didn't made it until the playable part, sorry
by Orion_
May 27th, 2019, 3:10 am
Forum: Work Logs & Projects
Topic: Project Scarlet - My very own 3D engine for the PSX
Replies: 30
Views: 62792

Re: Project Scarlet - My very own 3D engine for the PSX

did you do some speed benchmark between your SDK and the one from PsyQ ?
is there a speed improvement using the newer mips gcc rather than the old ccpsx from PsyQ ?
by Orion_
May 5th, 2019, 5:20 pm
Forum: Members Downloads
Topic: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
Replies: 4
Views: 21605

Re: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor

The driver for the "ps3mca-ps1mc" used an old version of libusb's driver that wasn't compatible with 64bits (due to driver signature needed) Now I use the new version of libusbK's driver, which have a signature and works with all version of windows :) I know lots of people complained about...
by Orion_
May 5th, 2019, 3:26 am
Forum: Members Downloads
Topic: Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor
Replies: 4
Views: 21605

Playstation 1 Memory Card Manager using the official Playstation 3 Memory Card USB Adaptor

I made this tool that allow you to manage your game saves from a Playstation 1 Memory Card on your Windows PC. You can: Read from or write to a real Playstation 1 Memory Card using the official Playstation 3 Memory Card USB Adaptor. Load a Memory Card from multiple file format (*.mc *.mcr *.mcd *.mc...
by Orion_
April 10th, 2019, 5:49 am
Forum: Examples (Psy-Q)
Topic: BS Image Loader Example
Replies: 9
Views: 19869

Re: BS Image Loader Example

you should understand what you are doing, this will avoid you headache. on the PS1, you have 2 screen buffers, one that you drawing in, and one that is currently displayed on screen (while you draw on the other), this avoid flickering. The function GsSwapDispBuff swap between these 2 buffers. Now, a...