Search found 309 matches
- April 5th, 2024, 3:38 pm
- Forum: General Chat & Messaging
- Topic: Blasto Dat Extraction.
- Replies: 3
- Views: 989
Re: Blasto Dat Extraction.
What should I do next btw? Since there's no generic driver you can use for this game you'll have to go through the PSF ripping learning process . That if you really want to rip that one yourself. The bgm data format is very close to what's used with the first Syphon Filter game but with minor diffe...
- April 5th, 2024, 5:01 am
- Forum: General Chat & Messaging
- Topic: Blasto Dat Extraction.
- Replies: 3
- Views: 989
Re: Blasto Dat Extraction.
Nocash has the perfect tool for your needs as you can use no$psx Filesystem Viewer: 1. File -> Load Diskimage (open your iso selecting the cue file) 2. Window -> Filesystem (BLASTO.LFS -> OVERRUN -> LEVEL1 -> AUDIO) Bgm files you want to extract are the .MMD, .MDI, .VH, .VHB ones Find them all in at...
- April 4th, 2024, 1:46 pm
- Forum: Miscellaneous & Off Topic
- Topic: Syphon Filter 1/2/3 PSF request
- Replies: 7
- Views: 12704
Re: Syphon Filter 1/2/3 PSF request
They do.
Sequences and samples bank headers are custom format so they need their dedicated driver to play.
You can't just use a generic seq/vab driver to make PSF from these games.
- April 3rd, 2024, 3:31 am
- Forum: General Chat & Messaging
- Topic: How do PS1 ISO checksums work?
- Replies: 6
- Views: 1580
- April 2nd, 2024, 2:44 am
- Forum: General Chat & Messaging
- Topic: How do PS1 ISO checksums work?
- Replies: 6
- Views: 1580
Re: How do PS1 ISO checksums work?
You may want to check this.
- March 31st, 2024, 3:43 am
- Forum: Miscellaneous & Off Topic
- Topic: Syphon Filter 1/2/3 PSF request
- Replies: 7
- Views: 12704
Re: Syphon Filter 1/2/3 PSF request
Edit: @Squaresoft74 I noticed these aren't uploaded on hcs/joshw. Have you thought about uploading them there for backup purposes? I will upload them there at some point. For SF1 i need to complete timing and release notes. Likely it could be the sound driver that causing this in SF2 and SF3. In th...
- March 14th, 2024, 12:30 am
- Forum: Graphics/GPU
- Topic: TSQ Files?
- Replies: 5
- Views: 1740
Re: TSQ Files?
Only TSQ files i've ever heard of are Takara's custom sequence format used by Choro Q Wonderful!.
But i guess it's completely unrelated to what you're after since you mentioned Sony's graphic file formats document.
But i guess it's completely unrelated to what you're after since you mentioned Sony's graphic file formats document.
- January 25th, 2024, 8:43 pm
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.2 Released (16th Dec 2022)
- Replies: 16
- Views: 24408
Re: NO$PSX V2.2 Released (16th Dec 2022)
I hoped no$psx 2.2 it could get Parasite Eve 2 working but still not sadly.
- November 14th, 2023, 5:50 am
- Forum: Miscellaneous & Off Topic
- Topic: Syphon Filter 1/2/3 PSF request
- Replies: 7
- Views: 12704
Re: Syphon Filter 1/2/3 PSF request
Basically he's asking for this.
While i'm not taking any PSF request, i do have all 3 games ripped since a while but left them untimed so far.
Anyway, here they are in both PSF/Minipsf flavor:
Syphon Filter (USA)
Syphon Filter 2 (USA)
Syphon Filter 3 (USA)
Enjoy.
While i'm not taking any PSF request, i do have all 3 games ripped since a while but left them untimed so far.
Anyway, here they are in both PSF/Minipsf flavor:
Syphon Filter (USA)
Syphon Filter 2 (USA)
Syphon Filter 3 (USA)
Enjoy.
- January 25th, 2023, 6:39 am
- Forum: Miscellaneous & Off Topic
- Topic: Extract .SEQ from European GT1 (Jason Page)
- Replies: 16
- Views: 60039
Re: Extract .SEQ from European GT1 (Jason Page)
Ah ok, can be quickly updated using psfpoint with:
Code: Select all
psfpoint "-_lib=gtmenu.psflib" *.minipsf
- January 24th, 2023, 1:24 am
- Forum: Miscellaneous & Off Topic
- Topic: Extract .SEQ from European GT1 (Jason Page)
- Replies: 16
- Views: 60039
Re: Extract .SEQ from European GT1 (Jason Page)
Thanks for pointing this out. I didn't know it could be an issue at all on some system as i'm a Windows only user. Just rename GTMENU.psflib as gtmenu.psflib if needed then. gtmenu.psflib is the sound driver . gt.psflib and gtj.psflib contain the samples bank and sequences data. *.minipsf files here...
- January 10th, 2023, 3:56 am
- Forum: Hardware
- Topic: ( SOLVED) GameShark Pro v3.0/v3.1/v3.2 Freeze On Starting Game After Flashing Original ROM?
- Replies: 3
- Views: 7472
Re: ( SOLVED) GameShark Pro v3.0/v3.1/v3.2 Freeze On Starting Game After Flashing Original ROM?
Was it with using the current UniROM 8.0.K version ?
I can flash mine just fine with letting UniROM auto-detect it.
I can flash mine just fine with letting UniROM auto-detect it.
- January 10th, 2023, 3:26 am
- Forum: Miscellaneous & Off Topic
- Topic: Can you flash an Xplorer FX with a Game Shark Pro v3 rom and vice versa?
- Replies: 3
- Views: 8754
Re: Can you flash an Xplorer FX with a Game Shark Pro v3 rom and vice versa?
You can flash/restore AR/GS PRO devices using Unirom boot disc . The following decrypted roms are part of the included Datel romset: Action Replay Pro (England) v3.2 Action Replay Pro (France) v3.0 Action Replay Pro (France) v3.2 Game Buster (Germany) v3.2 GameShark Pro (USA) v3.0 GameShark Pro (USA...
- December 20th, 2022, 1:59 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.2 Released (16th Dec 2022)
- Replies: 16
- Views: 24408
Re: NO$PSX V2.2 Released (16th Dec 2022)
Many thanks for the new release and PSF loading support.
I've noticed the bios clone still reports version 2.1.
Is that done on purpose or did you forget to bump it to 2.2 ?
I've noticed the bios clone still reports version 2.1.
Is that done on purpose or did you forget to bump it to 2.2 ?
- December 9th, 2022, 6:42 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 79118
Re: NO$PSX V2.1 Released (20th Aug 2022)
Windows 10 22H2 x64:
Code: Select all
debug
tv
fonts
a
aa
b
bb
c
aspi
done
- September 23rd, 2022, 1:45 am
- Forum: Homebrew (General)
- Topic: Stealth Unlocker ~ Plug n Play MOD
- Replies: 58
- Views: 58540
Re: Stealth Unlocker ~ Plug n Play MOD
Thanks for the update, will give it a try asap.
I've noticed the rom size is back to 256k.
Is that done on purpose for later planned features to fit or a build mistake ?
I've noticed the rom size is back to 256k.
Is that done on purpose for later planned features to fit or a build mistake ?
- September 17th, 2022, 8:07 am
- Forum: NO$PSX Emulator
- Topic: NO$PSX V2.1 Released (20th Aug 2022)
- Replies: 58
- Views: 79118
Re: NO$PSX V2.1 Released (20th Aug 2022)
Which makes me think, nocashio driver only works with x86 OS it seems, up to Windows 10 from what i could test. I gave another try with Windows 10 x64 . Installing/removing nocashio.sys from no$psx menu seems to work fine at first look BUT While it's supposed to be installed/removed to/from C:\Wind...
- September 9th, 2022, 3:28 pm
- Forum: General Chat & Messaging
- Topic: SCPH-1000 stuck on double speed mode
- Replies: 12
- Views: 8561
Re: SCPH-1000 stuck on double speed mode
Oops sorry, i didn't get it right and don't know then.
- September 9th, 2022, 2:46 pm
- Forum: General Chat & Messaging
- Topic: SCPH-1000 stuck on double speed mode
- Replies: 12
- Views: 8561
Re: SCPH-1000 stuck on double speed mode
If you have a serial cable, you can easily dump it from the console itself using Unirom/nops and this command for example:
Code: Select all
NoPS /dump 0xBFC00000 0x80000 bios.bin com3
- September 6th, 2022, 2:16 am
- Forum: Sound/SPU
- Topic: How to transfer SEQ between games?
- Replies: 5
- Views: 9584
Re: How to transfer SEQ between games?
.VAB files are .VH (VAB header) and .VB (VAB body) files merged in a single file.
While both games use the custom AKAO format (which had many different revisions), specs aren't the same.
Afaik it wouldn't work in this example.
While both games use the custom AKAO format (which had many different revisions), specs aren't the same.