Search found 5 matches

by mentor
January 7th, 2016, 2:31 am
Forum: Homebrew (General)
Topic: Bomberman
Replies: 6
Views: 21840

Re: Bomberman

No problem, I downloaded BuildCD and I'll try to make image with it :)
by mentor
January 6th, 2016, 10:55 pm
Forum: Homebrew (General)
Topic: Bomberman
Replies: 6
Views: 21840

Re: Bomberman

@Shadow: I followed this tutorial: http://www.psxdev.net/help/cdrom_mastering.html.
by mentor
January 6th, 2016, 3:09 am
Forum: Homebrew (General)
Topic: Bomberman
Replies: 6
Views: 21840

Bomberman

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Bomberman

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Username: mentor
Project Title: Bomberman
Time to Complete: 1 week
SDK: Psy-Q
Genre: Bomberman :)
Latest Release: beta
In Development: Yes
Initial Release Date: 05-JANUARY-2015
Last Date Updated: 05-JANUARY-2015
Controller: STANDARD PAD
Players: 1
Memory Card: No
Languages ...
by mentor
January 4th, 2016, 3:51 am
Forum: Programming/CPU
Topic: Random number generator
Replies: 2
Views: 8980

Re: Random number generator

Thanks for your answer. If I understand you correctly, I need to set srand() parameter to GetRCnt(RCntCNT1)), like this:

srand(GetRCnt(RCntCNT1));

But before I can use GetRCnt() function I need to set RCntCNT1 mode to RCntMdNOINTR and this can be done by calling SetRCnt:

SetRCnt(RCntCNT1,0 ...
by mentor
January 4th, 2016, 1:32 am
Forum: Programming/CPU
Topic: Random number generator
Replies: 2
Views: 8980

Random number generator

I need to generate a random (really random, not pseudo-random) number at the very beginning of the program. I need to initialize the position of a certain sprite and this position has to be different each time the game starts. rand() itself generates the same position every time I start the game, so ...