
Search found 5 matches
- January 7th, 2016, 2:31 am
- Forum: Homebrew (General)
- Topic: Bomberman
- Replies: 6
- Views: 21840
Re: Bomberman
No problem, I downloaded BuildCD and I'll try to make image with it 

- January 6th, 2016, 10:55 pm
- Forum: Homebrew (General)
- Topic: Bomberman
- Replies: 6
- Views: 21840
Re: Bomberman
@Shadow: I followed this tutorial: http://www.psxdev.net/help/cdrom_mastering.html.
- January 6th, 2016, 3:09 am
- Forum: Homebrew (General)
- Topic: Bomberman
- Replies: 6
- Views: 21840
Bomberman
hr
Bomberman
hr
Username: mentor
Project Title: Bomberman
Time to Complete: 1 week
SDK: Psy-Q
Genre: Bomberman :)
Latest Release: beta
In Development: Yes
Initial Release Date: 05-JANUARY-2015
Last Date Updated: 05-JANUARY-2015
Controller: STANDARD PAD
Players: 1
Memory Card: No
Languages ...
Bomberman
hr
Username: mentor
Project Title: Bomberman
Time to Complete: 1 week
SDK: Psy-Q
Genre: Bomberman :)
Latest Release: beta
In Development: Yes
Initial Release Date: 05-JANUARY-2015
Last Date Updated: 05-JANUARY-2015
Controller: STANDARD PAD
Players: 1
Memory Card: No
Languages ...
- January 4th, 2016, 3:51 am
- Forum: Programming/CPU
- Topic: Random number generator
- Replies: 2
- Views: 8980
Re: Random number generator
Thanks for your answer. If I understand you correctly, I need to set srand() parameter to GetRCnt(RCntCNT1)), like this:
srand(GetRCnt(RCntCNT1));
But before I can use GetRCnt() function I need to set RCntCNT1 mode to RCntMdNOINTR and this can be done by calling SetRCnt:
SetRCnt(RCntCNT1,0 ...
srand(GetRCnt(RCntCNT1));
But before I can use GetRCnt() function I need to set RCntCNT1 mode to RCntMdNOINTR and this can be done by calling SetRCnt:
SetRCnt(RCntCNT1,0 ...
- January 4th, 2016, 1:32 am
- Forum: Programming/CPU
- Topic: Random number generator
- Replies: 2
- Views: 8980
Random number generator
I need to generate a random (really random, not pseudo-random) number at the very beginning of the program. I need to initialize the position of a certain sprite and this position has to be different each time the game starts. rand() itself generates the same position every time I start the game, so ...