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MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: January 20th, 2023, 5:44 am
by inc^lightforce
Play Station 1 Music Demo Converter for Windows

System: 32bit only
Version: v2 - 19th February 2023
programmed by: inc. of Lightforce Group

Image

Image

another recode by a old DOS Tool for efficient coding after more than 23 years.
I decided to code a easy to use Windows SOUND CONVERTER PS1-Win-App Tool.

Based on HITMOD-Player, this tool convert your MOD File with 2 clicks into a music.obj Sound File.


You don't need to rename the original Mod Sound File anymore.
You also don't need anymore each and every time edit a Batch File.
Forget Batch editing.


- just simply start Music-PS1-Demo-Converter-Win-App.exe - let the tool with 2 clicks do its work for you
- open a Sound Mod File
- it starts playing automatically
- hit the button to start the compilation into a "*.obj" File

NOTE:
if your Mod File sounds weird in your compiled Demo, hit the checkbox to fix the pitch

when it's done, a "music.obj" file from your loaded Sound File can be find next to this
Tools exe for further usage
► Show Spoiler

inc. of

undercover agents (uca)
unknown design group (udg)
Lightforce (lfc)
Paradox (pdx)


Shouts to all active coders and enthusiasts on our beloved PLay Station 1

Re: MOD SOUND Music 2 PS1 Converter Windows APP 32bit only

Posted: January 20th, 2023, 8:47 am
by inc^lightforce
I noticed that it only run with a 32bit Windows Version. is there a 64BIT BIN2_C.exe ?
If yes, i can adapt and update this tool for x64 Systems too ;)


thanks


fixed Version 2 in the first Post

Re: MOD SOUND Music to PS1 Converter Windows APP 32bit only

Posted: February 7th, 2023, 12:28 pm
by inc^lightforce
Version 2 out now and fixed. See first Post.

Re: MOD SOUND Music 2 PS1 Converter Windows APP 32bit only

Posted: February 9th, 2023, 6:32 am
by Administrator
inc^lightforce wrote: January 20th, 2023, 8:47 am I noticed that it only run with a 32bit Windows Version. is there a 64BIT BIN2_C.exe ?
If yes, i can adapt and update this tool for x64 Systems too ;)


thanks
Why don't you just write your own binary to raw hex converter in whatever language your program uses? There are plenty of examples out there on how to do it as well. Also, 32-bit programs run fine under 64-bit systems, so the BIN2_C.EXE program must be 16-bit.

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: March 8th, 2023, 11:03 pm
by BeaverGuy
Hi,

I have a problem with this tool. After creating MUSIC.OBJ, a file has not been shown. Is there some problem with writing or am I find in the wrong place? :P

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: March 9th, 2023, 9:05 pm
by inc^lightforce
weird again. i fixed the v1 to v2.
i have programmed this tool on Windows 7 32bit and only a 32Bit version.

- start the tool
- load a *.mod sound (now it must play the sound automatically)
- convert
now the tool convert the modfile into a music.obj file.
this file you can find next to the tools exe.


please send me your report.
which System do you have installed?
it is not tested in a VM

so far,
waiting for your reply

shouts
_________________________________________________________________________________
EDIT: 14/03/2025

back with another need:

i managed the Sound Converter for x64 Systems so far, but now i stuck at another point.

Working:
- load Soundfile
- play Soundfile automatically
- converting from *.mod to *.hit
- converting *.hit to *.c



ISSUES:
- how is it possible to convert the *.c to *.o ?

in the past days i used:
ccpsx.exe -c music.c -o music.o

that write an *.o file but this exe file does not work anymore.

is there a solution to convert *.c to *.o ?

thanks so far

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: March 16th, 2025, 10:35 pm
by RokRacekSK
inc^lightforce wrote: January 20th, 2023, 5:44 am Play Station 1 Music Demo Converter for Windows

System: 32bit only
Version: v2 - 19th February 2023
programmed by: inc. of Lightforce Group

this is the her3.mod https://modarchive.org/index.php?reques ... uery=45460

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: March 29th, 2025, 11:12 am
by inc^lightforce
got it... and had converted the sound to an obj.mod. i'll send it to ya next the days

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: April 4th, 2025, 10:25 pm
by RokRacekSK
inc^lightforce wrote: March 29th, 2025, 11:12 am got it... and had converted the sound to an obj.mod. i'll send it to ya next the days
did you send it somewhere or not just yet?

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: April 19th, 2025, 3:45 pm
by inc^lightforce
RokRacekSK wrote: April 4th, 2025, 10:25 pm
did you send it somewhere or not just yet?
i have still the problem to convert *.c to *.o

i urgently need a working x64 exe that build from a *.c file to *.o File

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: April 20th, 2025, 2:04 pm
by gwald
Install https://mendelson.org/ntvdmx64.html for 16bit support in win x64

But I thought ccpsx is 32bit and works in x64 (not sure either way).

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: April 21st, 2025, 6:17 am
by MasterLink
gwald wrote: April 20th, 2025, 2:04 pm Install https://mendelson.org/ntvdmx64.html for 16bit support in win x64

But I thought ccpsx is 32bit and works in x64 (not sure either way).
It appears ccpsx is indeed 32-bit. It was apparently compiled targeting Windows 95, and written with Visual Studio 97 actually.
Screenshot 2025-04-20 151020.png
It makes me wonder though if it is hooking into some 16-bit dependencies perhaps when the program itself is in fact 32-bit.
Screenshot 2025-04-20 151315.png
I will say, on Windows 11 it does appear to want to run, but I'm not putting PsyQ paths and variables on my Windows 11 machine, as I've left that for my Windows 2000 VM, in which case it works just perfectly there with zero issues, so I don't wish to test on Windows 11 further than just seeing if it executes at all (which it does).

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: May 17th, 2025, 4:21 pm
by Administrator
CCPSX would most likely be hooking into 16-bit dependencies which is why it doesn't work natively. Would be neat to disassemble it and see if it can be patched.

I have the Psy-Q environment variables on Windows 10 64-bit system but I need to rename the INCLUDE directory when using other GCC tools. Otherwise, it breaks them since the environment variables point to it.

I made this quick little BAT file to toggle it.

Code: Select all

@ECHO OFF
CLS
ECHO.
ECHO  Sony PlayStation Psy-Q Library Disabler
ECHO.

:start
ECHO ----------------------------------------
ECHO  [1] ENABLE
ECHO  [2] DISABLE
ECHO ----------------------------------------
ECHO.
Choice /C 12 /M "What Psy-Q mode do you want? "
if errorlevel 2 goto disable
if errorlevel 1 goto enable
GOTO end

:disable
ECHO.
ECHO PSY-Q DISABLED
RENAME INCLUDE _INCLUDE
ECHO.
GOTO end

:enable
ECHO.
ECHO PSY-Q ENABLED
RENAME _INCLUDE INCLUDE
ECHO.
GOTO end

:end
PAUSE

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: May 26th, 2025, 4:03 pm
by inc^lightforce
Administrator wrote: May 17th, 2025, 4:21 pm CCPSX would most likely be hooking into 16-bit dependencies which is why it doesn't work natively. Would be neat to disassemble it and see if it can be patched.

I have the Psy-Q environment variables on Windows 10 64-bit system but I need to rename the INCLUDE directory when using other GCC tools. Otherwise, it breaks them since the environment variables point to it.

I made this quick little BAT file to toggle it.

Code: Select all

@ECHO OFF
CLS
ECHO.
ECHO  Sony PlayStation Psy-Q Library Disabler
ECHO.

:start
ECHO ----------------------------------------
ECHO  [1] ENABLE
ECHO  [2] DISABLE
ECHO ----------------------------------------
ECHO.
Choice /C 12 /M "What Psy-Q mode do you want? "
if errorlevel 2 goto disable
if errorlevel 1 goto enable
GOTO end

:disable
ECHO.
ECHO PSY-Q DISABLED
RENAME INCLUDE _INCLUDE
ECHO.
GOTO end

:enable
ECHO.
ECHO PSY-Q ENABLED
RENAME _INCLUDE INCLUDE
ECHO.
GOTO end

:end
PAUSE
any stable progess so far?
i would like to finish urgently my win x64 tool.

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: May 27th, 2025, 4:58 pm
by inc^lightforce
RokRacekSK wrote: April 4th, 2025, 10:25 pm
inc^lightforce wrote: March 29th, 2025, 11:12 am got it... and had converted the sound to an obj.mod. i'll send it to ya next the days
did you send it somewhere or not just yet?
it is attached to this Post

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: May 31st, 2025, 2:05 am
by RokRacekSK
inc^lightforce wrote: May 27th, 2025, 4:58 pm
RokRacekSK wrote: April 4th, 2025, 10:25 pm
inc^lightforce wrote: March 29th, 2025, 11:12 am got it... and had converted the sound to an obj.mod. i'll send it to ya next the days
did you send it somewhere or not just yet?
it is attached to this Post
i needed it for the PS1 Trainer Builder2 (viewtopic.php?t=3938) Because of the sound: https://youtu.be/qbFkhBq8b64 i thought it was because of Conversion (good sc.) or the Building of the iso file it self (bad sc.) and the bad happened but i still dont know the issue

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: June 1st, 2025, 10:17 am
by inc^lightforce
i don not have any idea what you whant. i made the conversation by your MoD Sound file. the progress in coding is up to you.

what do ya want? dunno

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: June 1st, 2025, 10:21 am
by inc^lightforce
RokRacekSK wrote: Yesterday, 2:05 am i needed it for the PS1 Trainer Builder2 (viewtopic.php?t=3938)

i did not made that Tool for Trainer AiO ...

i can't help with this program.

Re: MOD SOUND Music to PS1 Converter v2 Windows APP 32bit only

Posted: June 1st, 2025, 10:26 am
by inc^lightforce
Because of the sound: https://youtu.be/qbFkhBq8b64 i thought it was because of Conversion (good sc.) or the Building of the iso file it self (bad sc.) and the bad happened but i still dont know the issue



i have converted the mod file to an obj file to use it in a demo or what ever. use it