turning blender model to readable ps1 file format by psq tim/tmd
Posted: November 8th, 2022, 1:21 pm
Hi all i have been developing a 3d fps zombie shooter and cant seem figure out a way to compile a model from blender to readably format for ps1/psy-q which is tmd and tim... if i sound stupid its because this is my 3rd week of development and im very new to the psx arctitecture ive only used to develop on x86 if anyone knows where i can find somthing that will help me get my model to ps1/psyq format that would be great.