PSX RGB to Amiga 1084 Adaptor

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PSX RGB to Amiga 1084 Adaptor

Post by Shadow » December 31st, 2012, 5:33 pm

Made this in 1 night. Just waiting for it in the mail.
It will take the PSX RGB, invert the sync, and output it to a Commodore Amiga 1084 monitor (the exact model in the picture below). The 1084 monitor requires an inverted sync, while the 1084S does not. This PCB will provide a crystal clear RGB picture for you if you need to invert the sync signal. The pinouts are in a post below.

NOTE: This PCB is not required for the second version 1084S monitor.
Ignore the silkscreen text on the back of the PCB that has '1084-S'.


If you're confused, this mod is only for the monitor seen below (1084 or 1084S).
Image

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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Shadow » January 30th, 2013, 2:27 pm

Arrived today. 99.7% soldered.
Just waiting for the 220K pot and the jumper cables.

Image
Image
Image
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by ibiliguk » August 4th, 2013, 7:31 am

What is the pin numbers on the converter?

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Post by Shadow » August 4th, 2013, 4:39 pm

PINOUTS

PSX RGB
PIN 1: SYNC IN
PIN 2: R IN
PIN 3: G IN
PIN 4: B IN
PIN 5: GND
PIN 6: NC
PIN 7: NC
PIN 8: VIN (5-35 Volts VIN maximum)
PIN 9: NC
PIN 10: NC

AMIGA 1084
PIN 1: SYNC OUT
PIN 2: R OUT
PIN 3: G OUT
PIN 4: B OUT
PIN 5: GND
PIN 6: NC
PIN 7: NC
PIN 8: NC
PIN 9: NC
PIN 10: NC
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by ibiliguk » August 4th, 2013, 9:34 pm

Thank you. this adaptor, does it work with the ps2?

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Post by Shadow » August 4th, 2013, 10:25 pm

Yes, it will work with the PS2. It will work with any RGB signal.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by ibiliguk » August 4th, 2013, 10:59 pm

This product for 1084 monitor,I have 1084s monitor,what can i do for ps1 ?

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Post by Shadow » August 5th, 2013, 3:47 am

Wire it straight to the monitor. You just need R, G, B, SYNC and GND.
The pinouts for the second 1084S model with the DB-9 connector and PSX MULTI-AV out connector are on the Internet.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by ibiliguk » August 5th, 2013, 6:53 am

I have 1084s-D1 model.Previously i did RGB cable but not work,need a resistor or something?

PSX
Pin Name Description
1 Gmd Ground
2 Rt Right Audio
3 Gnd Ground
4 Lt Left Audio
5 Y S-Video Y
6 Sync NTSC Video/Composite Sync*
7 C S-Video C
8 V-Gnd Video Ground
9 B Blue
10 +5v +5 Volt
11 R Red
12 G Green

1084S
Pin 5: Ground
Pin 4: Ground
Pin 3: Red
Pin 2: Green
Pin 1: Blue
Pin 9: Unused
Pin 8: Composite Sync
Pin 7: Horizontal Sync
Pin 6: Vertical Sync

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Post by Shadow » August 5th, 2013, 2:16 pm

PSX R to 1084S R
PSX G to 1084S G
PSX B to 1084S B
PSX Composite Sync to 1084S Composite Sync(or H-Sync)
PSX GND to 1084S GND

You don't need a resistor or filter capacitor.
You need to change modes on your 1084S monitor using the buttons on the back ;)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by ibiliguk » August 6th, 2013, 5:06 am

No work, there must be something else?
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Post by Shadow » August 6th, 2013, 5:13 pm

Did you push in the 'ANALOG TTL' button on the back? All the other buttons should not be pressed in.
You do not need the PCB for the monitor you have shown since that's the second model.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by ibiliguk » August 6th, 2013, 5:20 pm

I've tried all of them, are mutually pin numbers?
yes, it works nicely amiga and c64:)

I did s-video cable for ps and ps2:
Image
Last edited by ibiliguk on August 6th, 2013, 5:26 pm, edited 2 times in total.

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Post by Shadow » August 6th, 2013, 5:24 pm

Well according to my documents, the pins for ANALOG RGB (TTL) on your 1084S are:
Pin 1: GND
Pin 2: GND
Pin 3: Red
Pin 4: Green
Pin 5: Blue
Pin 6: N/C
Pin 7: Composite Sync
Pin 8: H.Sync
Pin 9: V.Sync

Looks like your pins are wrong :roll:
I have this monitor (second version seen directly above in your post), and it works perfectly for the PSX.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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