New Member + Your Start Here

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Bill_iz_cool
What is PSXDEV?
What is PSXDEV?
Posts: 1
Joined: Oct 15, 2017
Motto: Risk it for the biscuit
PlayStation Model: SCPH-9001

New Member + Your Start Here

Post by Bill_iz_cool » October 15th, 2017, 5:54 pm

Hello all! I've decided after thumbing through some of the documentation for Psy-Q (and doing the hello world example), I'd make this forum my new home. I'm looking forward to spending some of my time on these forums from now on. :D

However, I'd like to start off with a question that's been on my mind before I even signed up, where did you start off when you first came here? To be specific, how did you approach learning the Psy-Q libraries? Did you start by hitting the books and then go to the examples? Perhaps both at the same time? Do tell me, so you may help a newcomer begin their journey towards PSX Development!

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Shadow
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Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » October 15th, 2017, 8:42 pm

Learn basic C and make simple computer programs, and then start to look at the Sony examples and start to mess around with programs on the PSX. The 'Hello World' demo is a good place to start. Try drawing 2D polygons in it next based off of the Sony examples (just copy and paste the library functions and learn what they are doing). Then, try playing MOD music using the HitMod library by 'HITMEN'. Once you've done that, you can try adding a sine text scroller.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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