PSX Ultimate Mortal Kombat Art/Source

General Programming help in C, C++ or ASM, Compiling / Debugging, and R3000A Central Processing Unit (CPU) information
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gwald
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PSX Ultimate Mortal Kombat Art/Source

Post by gwald » February 19th, 2016, 9:31 am

I've just seen this:
http://assemblergames.com/l/threads/3do ... rce.30454/

It's PSX not 3do.

Reading the thread it's missing the assembly .s files

Looking at main.c it's a "Movie Sample Program" from Sony :shrug
The MK3 main is in mkinit.c
Interesting :ugeek:

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