PSX T-rex Tech demo (searching iso.)

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a4451137
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PSX T-rex Tech demo (searching iso.)

Post by a4451137 » June 12th, 2014, 3:12 am

Hello.
I'm looking for iso with T-rex Tech Demo

I'm talking about this:

Image

Please share if someone have this iso.

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Post by Spipis » June 12th, 2014, 3:49 am

It is in disc named "Demo 1"!
If you search it, you will find it in many rom sites!
To help you more, search for "psx demo 1 iso"

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Post by Shadow » June 12th, 2014, 2:54 pm

Yeah, you can find it on a 'DEMO 1' disc, but I also have the source code to the T-REX demo. However, I could never get it to compile since it was designed to compile on a SGI Indy UNIX workstation using the GCC MIPS compiler. It's quite a complex demo, so it's not something easy to get ported over to compile under Psy-Q.

I'll try and pull the T-REX demo off of DEMO 1 and see if I can get it uploaded here for you.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Greg » June 12th, 2014, 5:26 pm

T-Rex demo, the exe file.
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1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB

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Post by Shadow » June 12th, 2014, 7:32 pm

Ah, that will do nicely. Thanks for that :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by a4451137 » June 14th, 2014, 7:11 am

Shadow wrote:Yeah, you can find it on a 'DEMO 1' disc, but I also have the source code to the T-REX demo. However, I could never get it to compile since it was designed to compile on a SGI Indy UNIX workstation using the GCC MIPS compiler. It's quite a complex demo, so it's not something easy to get ported over to compile under Psy-Q.

I'll try and pull the T-REX demo off of DEMO 1 and see if I can get it uploaded here for you.
Can you share this source code ?

Thanks for this file.
T-REX was in SCES-00048 ?
In this CD ? http://www.emuparadise.me/Sony_Playstat ... E%29/51962

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Post by Greg » June 14th, 2014, 11:23 pm

Yes, it's from SCES-00048, and I got it from emuparadise. ;)
1 x SCPH-7501, 2 x SCPH-7001, 2 x SCPH-5501
1 x Pro Action Replay with "Dual Rom Mod", ROM 1: Caetla, ROM 2: UNIROM
1 x Xplorer V2 with Caetla
1 x GameShark V2.1
1 x GameShark Pro V3.0
1 x CommLinkUSB
1 x XLinkUSB

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Post by Shadow » June 15th, 2014, 4:37 am

The source code I have seems different from the DEMO 1 version. Well, that's the way it sounds and looks by Sony's technical document and checking whilst checking data files. Apparently the T-REX makes a more dramatic entrance and there is reflection in a water puddle. There is also a pterodactyl flying around supposedly. I'll find it and upload it.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by a4451137 » June 15th, 2014, 6:17 pm

In attachment MANTA Tech Demo from @Greg
Thank you
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Post by Shadow » June 25th, 2014, 10:02 pm

dinodemo.zip
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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