[INTRO] AbeTro

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Avanaboy
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[INTRO] AbeTro

Post by Avanaboy » January 13th, 2012, 10:03 pm


AbeTro

Players: -
Memory Card: -
Genre: Intro
Controller: -
Time to Complete: 4 weeks
Languages: Eng
SDK: PSY-Q

Hello guys,
I'm glad to post my really first psx intro. This is the final work of about 1 month of coding ! (starting from the basics)

I released the FULL SOURCE CODE, so if u want you can have a look and start to learn psx coding!
If you download it, please leave feedback!

PS: I'll add this work on my website when I've got some free time...
PPS: The source code is heavily commented, so dont worry ;)


Image


AbeTro PS Executable Download & Source Code: http://www.avanaboy-console.com/psx/releases/abetro.rar


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motu
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Post by motu » January 24th, 2012, 7:33 am

Hi,

Thanks for your work. I've just downloaded it and I'll read it carefully. Always I've been interested to program the PSX but I never saw a good tuto for start.

Thanks!

Yuri^Cybdyn
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Post by Yuri^Cybdyn » March 10th, 2012, 7:40 am

thanks to AbeTro i saw source, then dissasembled ps-exe and chek out how to setup NTSC defs for correcly work of ps gpu for my NTSC dvd-portable .... )))

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Avanaboy
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Post by Avanaboy » March 12th, 2012, 12:42 am

Nice cybdyn ! That is a really good news :D

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Uriccardo
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Post by Uriccardo » March 12th, 2012, 7:04 am

Tnx!Good code. ;)

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Avanaboy
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Post by Avanaboy » March 12th, 2012, 9:13 am

Uriccardo wrote:Tnx!Good code. ;)
You are welcome :)

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bizarro2011
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Post by bizarro2011 » March 28th, 2012, 5:36 am

you know how to use winbin2scr?
tim and TMD so it creates:

static u_long ball16x16[] = {
0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00
-------x--------
how I create it?
static u_long ball16x16[] = {
0x42110000
----------x-------

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Avanaboy
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Post by Avanaboy » April 4th, 2012, 1:54 am

I've used bin2h to make the .h of images ;)

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bizarro2011
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Post by bizarro2011 » May 10th, 2012, 10:20 am

worked, thanks

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