Post your dev setup

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Shendo
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Motto: Never settle
PlayStation Model: SCPH-7502
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Location: Croatia, EU

Post your dev setup

Post by Shendo » July 25th, 2013, 3:31 am

I'm curious to see how other people set up their programming workplace.
Here is mine:
Image Image

It's a PSone with the added serial port connected to Arduino (which you can see below the PC monitor).
TV is an old Telefunken which I got when I traded with a friend for some PS1 accessories.
Dev console: SCPH-7502, FreePSXBoot, CH340 serial cable.

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Post by Type 79 » July 25th, 2013, 6:23 am

Image

Developing & testing with emulator:
  • normal desktop-pc with Windows 8 64-bit.
    Tools: (most used)
    • PsyQ - Compiler & Sony Runtime Library 4.6.
      CPE2PSX v1.0 - by Gemini, convert cpe from compiler to PlayStation executable.
      TIM Tool 2.0a - by Sony, convert png & bmp images to tim-format.
      WinBin2Src - by Masticore, convert tim & hitmod files for compiling.
      ePSXe v1.8 - PlayStation emulator.
      Code::Blocks & Notepad2 - editors.
Testing with PlayStation:
  • PlayStation with parallel i/o.
    Xplorer-cartridge flashed with Caetla.
    Laptop with parallel-port, Windows XP & CatFlap v2.36 to communicate with Caetla.
PlayStation connected to 42" lcd-tv and stereo-system.

I need bigger desk :oops:

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Shendo
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Post by Shendo » January 5th, 2014, 9:26 pm

Update.

I bough a lot of 4 broken PS1s a couple of days ago so I can have a little fun fixing them.
All units were dirty with busted lasers and various other problems.
I disassembled them and washed cases with hot water and a sponge and left them to dry for a day.

For now I managed to completely fix two units: SCPH-1002 and SCPH-9002.

9002 was in a pretty bad shape. Case was all yellow and there was dried mud :o. under the lid.
Controller ports were broken in half and the laser was pretty much dead.
I had another 9002 with a non working motherboard so I swapped the parts around.
The only thing I was short of was a laser assembly. But I discovered something really interesting.

When I rotated the spindle I could hear the slight grinding noise so I though what the hell,
I'll disassemble the motor and regrease it. And that's exactly what it needed.
Seems that over time motor starts to spin slower which is causing read errors, it's not always a laser that's at fault.

I managed to fix another laser unit which I though was long gone. It works awesome now.
So if you have a broken laser it might just be the motor acting up, regrease it, it's worth a shot.
Be careful not to bend the brushes. There are holes to access them and move them out of the way upon reassembling.

Anyway, I burned a MM3 eur hex to a PIC (12C508A) and installed it inside a 9002.
I also done the color mod (I'm using S-Video and PAL color burst looks so much better), removed the stock serial port
and added wires with DB9 connector.

I decided to replace PSone with this fixed 9002 as my dev unit, here is what it looks like now:
Image Image

SDK: PSXSDK by Tails92 (20131109) running on Cygwin.
IDE: Notepad++
Console: SCPH-9002 with PSXSERIAL for uploading and testing debug builds.
Emulators: ePSXe, Xebra, no$psx, pSX and PCSX-R (it's a pain sometimes to get the code working everywhere).

Extra: Various 3rd and one 1st party Memory Cards. Clear blue SCPH-110 dualshock controller.
Last edited by Shendo on January 6th, 2014, 12:21 am, edited 3 times in total.
Dev console: SCPH-7502, FreePSXBoot, CH340 serial cable.

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Post by LameGuy64 » January 6th, 2014, 12:11 am

My setup is probably the most old school looking because all of the displays I use are CRTs :lol:. It is also the messiest looking :oops: and I really should start cleaning up my room sometime.

PC: Laughably oudated (Pentium 4 HT) tower running Windows XP SP3
SDK: Psy-Q development kit
IDE: Notepad++
Console: SCPH-7000 with Xplorer FX cartridge flashed with Caetla 0.35 and a Memory Card (battery-backed type)
TV: Standard 17" CRT TV and supports '16:9 compressed' mode

Image
Please don't forget to include my name if you share my work around. Credit where it is due.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.

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Post by brill » September 23rd, 2017, 6:57 am

Image
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by danhans42 » May 3rd, 2019, 12:14 am

Thought I would bring this post back from the dead :-)
IMG_20190313_210421.jpg
Here is my setup from left to right -

PS2/Lan Adapter/200gb HDD
SCPH-7502 - My normal go to machine, Some 4 wire chip, Xplorer flashed with Unirom v6.
SCPH-101 - Has built in ESP8266 for Wifi code upload - ongoing project.

29" Dell ultra -wide monitor
HP Elite 8200 MT (i7/16Gb RAM) with parallel port.
Black Gold Capture Card PlayStations are connected to both this and a Samsung 23" TV just out of shot)

Environment

HP is running Linux Mint 19.1 x64 - with Parallel Port header installed.

Have DosBOX-X installed - Have PsyQ 4.6 within that and am using the 16bit compilers rather than 32bit (Yay no windows needed), also supports LPT passthru using ppdev so can use the original DOS Caetla tools. Grey PSX is connected to the PC via Parallel (Xplorer) and a USB-Serial cable. I use GNU nano or the stardard Mint Text Editor as an IDE.
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