Thanks for the suggestions.
I'm just working on modelling the low poly 3D model at the moment.
Some concept art:
Nebula X Worklog
Great Work!
Waiting for more!!!
Waiting for more!!!
- t0rxe
- C Programming Expert
- Posts: 139
- Joined: Dec 19, 2012
- Motto: /\OX[]
- PlayStation Model: SCPH-5502
- Location: Australia
A 3D rendered sprite of the concept art.
I have it in the game with the sprite sheet completed.
I'll be using CLUT's to palette swap, hence saving framebuffer room.
I have it in the game with the sprite sheet completed.
I'll be using CLUT's to palette swap, hence saving framebuffer room.
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"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"
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inc^lightforce Verified
- Psy-Q Enthusiast
- Posts: 248
- Joined: Mar 07, 2013
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
very nice
-
inc^lightforce Verified
- Psy-Q Enthusiast
- Posts: 248
- Joined: Mar 07, 2013
- I am a: Programmer Windows+PS1, GFX Artist
- PlayStation Model: Black
- Location: Germany
Okay PPL.
last Nite i was inspired by the Idea of t0rxe's Project.
I grabbed my Keys and programmed a Demo for PC Windows only. Later in a other Version
you will be able to move the Ship and shoot the Asteroids.
Looking forward.
Have Fun.
Important:
NFO
Problems?
If your system misses the d3dx9_43.dll, update DirectX with DX9.0c
Get it from our Source
Download here:
last Nite i was inspired by the Idea of t0rxe's Project.
I grabbed my Keys and programmed a Demo for PC Windows only. Later in a other Version
you will be able to move the Ship and shoot the Asteroids.
Looking forward.
Have Fun.
Important:
NFO
Problems?
If your system misses the d3dx9_43.dll, update DirectX with DX9.0c
Get it from our Source
Download here:
You do not have the required permissions to view the files attached to this post.
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