Yopaz IceStar, New Puzzle game, PSIO ready

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Yopaz IceStar, New Puzzle game, PSIO ready

Post by Orion_ » October 20th, 2013, 12:55 am

I made a new puzzle game for the Playstation 1 / PSone, called Yopaz IceStar !

Image

You play as a little character named Yopaz and you must collect all the stars in the universe,
but the vacuum of space forces you to slide indefinitely when you run in one direction.
Only an ice wall will stop you in your tracks!
With this unusual constraint, you will need to collect all stars on each level.

This puzzle game features 40 levels in 3 worlds, local highscore to beat the best time with your friends, Infinite levels possibility using the built in Level Editor, and an exclusive PocketStation minigame !

The world "Advanced" provides additional features for seasoned players.
You will be able to change your color and collect stars of the corresponding color!
Your color will also allow you to go through teleporters, direction changers, or even protect you from enemies!

Video of the full game: https://www.youtube.com/watch?v=nOWDbXw-c6s

The game was available for sale on CD, but it's now sold out.
Buy & Download it here: https://orionsoft.itch.io/yopaz-icestar
(PSIO ready, CU2/BMP cover included)
Last edited by Orion_ on January 5th, 2020, 9:29 pm, edited 8 times in total.
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Post by t0rxe » October 20th, 2013, 3:30 pm

This. Is. AWESOME. Did you make the disc artwork using a CD-ROM printer?
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"

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Post by Orion_ » November 12th, 2013, 8:23 pm

Seems like nobody is interested in new quality homebrew for the Playstation
It's a bit sad because it's my favorite console, but if no one wants games for it I will give up...
For my next project I will try kickstarter, it might be more relevant
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Post by Shendo » November 13th, 2013, 12:59 pm

Maybe you should send some famous Youtube game reviewer a free copy to get the word out.
Majority of the people are unaware that there is an alive homebrew PS1 scene surfacing.
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Post by t0rxe » November 13th, 2013, 2:18 pm

That's a really good idea Shendo. You should never give up that easily Orion_.
As Shendo said, send some copies to popular YouTube gamers such as lukemorse1.
"Nostalgia isn't a big enough word to describe the PlayStation from my eyes"

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Post by jman » November 15th, 2013, 8:42 am

Orion_ wrote:Seems like nobody is interested in new quality homebrew for the Playstation
It's a bit sad because it's my favorite console, but if no one wants games for it I will give up...
For my next project I will try kickstarter, it might be more relevant
Orion_ don't get depressed
First, you don't do it for the fame :) but for yourself. If you want fame and money develop for other platforms.

Second. The Playstation generation is mainly made of people that use the technology and discard it once obsolete.
We are somehow like the exiled in Fahrenheit 451, reading aloud a book longtime burned so it won't get forgotten.

Third. Kickstarter isn't the almighty incubator that generates money whatever the project. It is very selective and much of the well-known success stories surf the wave of enthusiasm generated by big names behind. If you are unknown to the world it will be hard either with or without Kickstarter.

just my 2 .cents.

Oh and by the way, I really appreciate the support you're providing ;-)

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Post by mrhaboobi » November 18th, 2013, 9:26 am

you should do a deal for forum members :) would you ship to New Zealand? i like to support home brew efforts

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Post by Orion_ » November 30th, 2013, 4:53 am

I ship worldwide :)
I just made a christmas discount for the month of december !
You can get the game for 14 euros ! ~19US$
http://onorisoft.free.fr/retroshop/yopaz_psx.htm
Last edited by Orion_ on November 13th, 2014, 10:15 pm, edited 1 time in total.
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Post by mrhaboobi » December 2nd, 2013, 11:22 am

I bought it :) whats the chances of getting the code at the same time? would be a great example game to work from :)

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Post by Orion_ » December 2nd, 2013, 10:23 pm

Thank you, the CD has been sent today :)
The complete source code of the game is hidden on the CD, you need to find it, but if you do, please do not spread it on the internet ! it's only a bonus for people who bought the game.
But, let me tell you, it's really not easy to learn from a complete game source code, it's not a little game, there is more than 3800 lines of code (not including my psx library).
Most of the time, when a complete game source code is found, no body do something with it, because it's too much work trying to dig into someone's code to understand.
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Post by mrhaboobi » December 8th, 2013, 4:49 pm

Orion_ wrote:Thank you, the CD has been sent today :)
The complete source code of the game is hidden on the CD, you need to find it, but if you do, please do not spread it on the internet ! it's only a bonus for people who bought the game.
But, let me tell you, it's really not easy to learn from a complete game source code, it's not a little game, there is more than 3800 lines of code (not including my psx library).
Most of the time, when a complete game source code is found, no body do something with it, because it's too much work trying to dig into someone's code to understand.
Cd arrived :). Very nice..will hunt for the code now :)

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Post by Xavi92 » December 9th, 2013, 6:39 am

I played the demo a few months ago and it was great fun, I'm so glad to see you've released it with such a professional presentation - I may buy a copy the next week. :)

Great job!

PD: BTW, where did you get the screen for the PS1?

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Post by Xavi92 » December 18th, 2013, 7:09 am

I've just bought a copy.

Always glad to support PSX developers. :D

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Post by Xavi92 » January 4th, 2014, 11:04 pm

My copy arrived yesterday. Such a great game! Some of the levels were very challenging - I'm wishing for my friends to play on some of my own levels. :mrgreen:

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Post by Shadow » March 20th, 2014, 10:17 pm

Just bought a copy. Keep up the good work Orion.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Shadow » April 1st, 2014, 7:49 pm

I received my copy today. What you have done is excellent! The game was sealed in a plastic wrapper and you even used a black polycarbonate disc :P
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Orion_ » April 2nd, 2014, 2:01 am

Thank you, that's the spirit, I wanted to make a release as close as an original game, minus the modchip of course..
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Post by Orion_ » November 13th, 2014, 7:53 pm

As christmas is approaching you get promotional prices on my games ! http://onorisoft.free.fr/retroshop/index.html
10€ only for Yopaz on ps1 !
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Post by gwald » May 1st, 2016, 8:23 pm

Looks great! Just bought one!
I'm follow you on twitch too!
15Euros including postage! wow that really a good deal!
I'm surprised you haven't sold more! :shrug

Orion_ wrote:Seems like nobody is interested in new quality homebrew for the Playstation
It's a bit sad because it's my favorite console, but if no one wants games for it I will give up...
For my next project I will try kickstarter, it might be more relevant
I think the issue is that the cdrom doesn't work on an original PSX, it requires a mod chip or an emulator to play.
I'm also working on a Net Yaroze project :roll: and would love it on CDROM what works on any PSX, and a PS3 for that matter :dance

I think kickstart is good if you have a demo/prototype and can do things like put people's names/faces/etc in your game.
There's also atariage/nintendoage which you should know about already being involved with the jaguar.
There's retro stores ie http://www.goatstore.com http://gamegavel.com etc
And someone mentioned, youtube channels.. there's a few guys that do just PSX.

Maybe contact Sony? :lol:
See if they can put your game on the store, plus network I think it's called.

When you got the cdrom's burnt/pressed, did you enquirer to see if the Sony wobble can be replicated?
I was reading that some runs are pressed of a master.
If we can get a few people (ie ROLL BOSS RUSH) which want a PSX playable cd, I'm sure the wobble setup would be worth while?
But, yes it's a shame, arguable the better console of the 90's and with many SDK's, docs! and it's C/C++!! :mrgreen:
Very strange :shrug
Orion_ wrote:Thank you, the CD has been sent today :)
The complete source code of the game is hidden on the CD, you need to find it, but if you do, please do not spread it on the internet ! it's only a bonus for people who bought the game.
But, let me tell you, it's really not easy to learn from a complete game source code, it's not a little game, there is more than 3800 lines of code (not including my psx library).
Most of the time, when a complete game source code is found, no body do something with it, because it's too much work trying to dig into someone's code to understand.
That's a pretty cool idea!
And your 100% correct about anyone actually using your code :lol:
Last edited by gwald on June 4th, 2016, 1:16 pm, edited 1 time in total.

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Post by Xavi92 » May 9th, 2016, 8:29 am

This weekend I showed your game to my girlfriend and she absolutely loved it - feel proud of yourself and what yo do! :)

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