PSX RS-232 Serial I/O for SIOCONS / HIT-SERIAL
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Shadow Verified
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- PlayStation Model: H2000/5502
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No. It failed to work with SIOCONS and HITMENS EXE loader. It did nothing.
I'm looking into it again to see what the problem with the schematic was...
I'm looking into it again to see what the problem with the schematic was...
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Shadow Verified
- Admin / PSXDEV
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- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
Here is a little update.
The board has been wired to TX/RX and GND on the PC serial (DB-9) connector, but refuses to work.
The only thing I can get it to do is output when I remove power (either the 5V or GND) once the Yaroze boot disc has loaded. I am running the cracked version of the Yaroze boot disc.
I am feeding it 5V from a 7805 VREG from a 9V battery. The voltage levels are a constant and a stable 5V.
Any help is appreciated.
When power is removed once the boot disc has loaded:
When CTS+RTS are bridged together on the PC serial side and power is removed once the disc has loaded:
Schematic:
The board has been wired to TX/RX and GND on the PC serial (DB-9) connector, but refuses to work.
The only thing I can get it to do is output when I remove power (either the 5V or GND) once the Yaroze boot disc has loaded. I am running the cracked version of the Yaroze boot disc.
I am feeding it 5V from a 7805 VREG from a 9V battery. The voltage levels are a constant and a stable 5V.
Any help is appreciated.
When power is removed once the boot disc has loaded:
Code: Select all
Connected CIP ver2.0xÛ[[7Û
onà ÿà ÿ
Code: Select all
Connected CIP ver2.0
Communication baud rate 9600 bps
OK
à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à à Ã>
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
All working now! (sort of)
I can use '>>play' to play CD-DA off of some games that have it and run '>>cb' to show the coloured bars, etc...
PC RTS and CTS are wired together.
PC DTR and DSR are wired to 5V, and the GND from the 7805 was removed. If I add the ground from the power supply, everything stops working which is very weird.
The new problem now is that it wont load any EXE's.
I receive a sync error.
I have tried PS-EXE's and Yaroze AUTO files.
It sounds to me like a handshaking problem... Any suggestions?
I can use '>>play' to play CD-DA off of some games that have it and run '>>cb' to show the coloured bars, etc...
PC RTS and CTS are wired together.
PC DTR and DSR are wired to 5V, and the GND from the 7805 was removed. If I add the ground from the power supply, everything stops working which is very weird.
The new problem now is that it wont load any EXE's.
I receive a sync error.
I have tried PS-EXE's and Yaroze AUTO files.
It sounds to me like a handshaking problem... Any suggestions?
Code: Select all
BINARY DATA TRANSFER - BWR
ADRS = 800DEA9C
SIZE = 000338FF BYTES
INTO BURST TRANSFER SUM:00 0/ 338FF BYTES
SYNC ERROR (FFFFFFFF)
ABORT.
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Hmm... The sync error does point to a handshake problem.
"PC RTS and CTS are wired together." - Is that supposed to mean that PC RTS is connected to PSX CTS and vice versa?
If so, then that should be correct.
I've had similar problems trying to use siocons (the unix clone) with a Pentium 4 era PC... Never really resolved that issue. It even existed when using a USB RS232 converter.
Hope you get it running!
"PC RTS and CTS are wired together." - Is that supposed to mean that PC RTS is connected to PSX CTS and vice versa?
If so, then that should be correct.
I've had similar problems trying to use siocons (the unix clone) with a Pentium 4 era PC... Never really resolved that issue. It even existed when using a USB RS232 converter.
Hope you get it running!
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
No. The PC RTS and CTS are connected together (shorted). The RX and TX are crossed (EG: RX becomes TX). The DTR and DSR are wired to 5V. If I wire the RTS and CTS respectively, I get in SIOCONS "Yaroze DTL not ready".
I have no idea what the hell is going on.
I have no idea what the hell is going on.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
This project has been scratched... I will be re-designing a new PCB using an FTDI and USB
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
Well, once again: RTS and CTS shouldn't be looped back. They need to be connected to the PSX for the handshake to work.
On a different note: You're most likely not going to get the full transfer speed powering the MAX232 from +3.3V as required by the PSX and its in- and outputs. For that reason I'm using a MAX3232/3222 for my build. It's the 3.3V variant of the MAX232.
On a different note: You're most likely not going to get the full transfer speed powering the MAX232 from +3.3V as required by the PSX and its in- and outputs. For that reason I'm using a MAX3232/3222 for my build. It's the 3.3V variant of the MAX232.
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Shadow Verified
- Admin / PSXDEV
- Posts: 2670
- Joined: Dec 31, 2012
- PlayStation Model: H2000/5502
- Discord: Shadow^PSXDEV
FTDI and USB > PSXSERIAL: http://www.psxdev.net/forum/viewtopic.php?f=62&t=425
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.
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gwald Verified
- Net Yaroze Enthusiast
- Posts: 282
- Joined: Sep 18, 2013
- I am a: programmer/DBA
- PlayStation Model: Net Yaroze
- Contact:
I know this is old, and your not making these anymore, just wanted to say that I'm having the same issue with my NY on linux (mint 17.1)Shadow wrote:All working now! (sort of)
I can use '>>play' to play CD-DA off of some games that have it and run '>>cb' to show the coloured bars, etc...
PC RTS and CTS are wired together.
PC DTR and DSR are wired to 5V, and the GND from the 7805 was removed. If I add the ground from the power supply, everything stops working which is very weird.
The new problem now is that it wont load any EXE's.
I receive a sync error.
I have tried PS-EXE's and Yaroze AUTO files.
It sounds to me like a handshaking problem... Any suggestions?Code: Select all
BINARY DATA TRANSFER - BWR ADRS = 800DEA9C SIZE = 000338FF BYTES INTO BURST TRANSFER SUM:00 0/ 338FF BYTES SYNC ERROR (FFFFFFFF) ABORT.
It works 100% correct in windows so i'm thinking your problem could be a com port Hardware or software setup issue.
siocons is slow unfortunately, even at 115k.
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brill Verified
- Active PSXDEV User
- Posts: 63
- Joined: Apr 30, 2013
- PlayStation Model: SCPH-7502
- Contact:
seems problem in dos (may be some extra settings)
because CodeWarrior Debugger load much-much-much faster same file (7-10 sec).
because CodeWarrior Debugger load much-much-much faster same file (7-10 sec).
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD
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