[RPG] Zia and the Goddesses of Magic

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[RPG] Zia and the Goddesses of Magic

Post by Orion_ » June 28th, 2016, 7:06 pm

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After one year of full time work, I present to you my next game for our beloved Playstation 1,
an RPG called "Zia and the Goddesses of Magic"

In a world where magic is Queen, people lived happily and safely under the protection of the ten guardian goddesses.
Out of the unknown came a powerful demon who brought trouble upon the world, and all the goddesses got captured and locked away.
Evil creatures started to take hold of the nearby villages and threatened the inhabitants.

Zia is a little girl who lives in a village in the mountains with her parents.
When she was younger, she discovered by chance a spell book and started to practice magic.

One day, an old wise man came from the mountain and asked Zia's parents for shelter for one night.
At the dinner table, he told Zia about the existence of several spell books spread around the world.
Zia got very interested and begged her parents to let her go and look for these books to learn more about magic spells.

During her journey, Zia will discover the trapped goddesses.
Now is your chance to help her rescue the goddesses from the evil creatures by casting magic spells!

Video Trailer:
[youtube]http://www.youtube.com/watch?v=ab03AjATB48[/youtube]

Gameplay Video:
[youtube]http://www.youtube.com/watch?v=pkXHKjXDqmw[/youtube]

Order the game for Playstation 1 here !
Languages: English, French & Spanish !

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Watch the game (beta version) running on a real PS1 here: https://youtu.be/QSw9zXN74sg

(Game also available for Windows PC & Dreamcast)
Last edited by Orion_ on August 20th, 2016, 10:20 pm, edited 3 times in total.
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Post by Shadow » June 29th, 2016, 1:19 am

This looks awesome. Well done Orion!
I may pre-order it, but if not when it's released I will for sure.
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Post by Xavi92 » July 5th, 2016, 10:16 pm

This looks so promising. Looking forward for it. :)

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Post by gwald » July 6th, 2016, 10:24 am

IMO: You should do something special for pre-orders.. or why would people preorder?
limited, signature addition.. shelf collectors/investors, love that shite, i don't know.. or not

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Post by Orion_ » July 6th, 2016, 7:34 pm

buying preorder is a way to show your interest in the game and support the developer.
On Dreamcast, people often preorder a game and the game is released years after ...
(I don't like that way, but it seems to work ...)
I make preorder on the ps1 version only, because I want to know how many people are really interested
in the past I made a production of Yopaz IceStar for PS1, a puzzle game,
It took me about 2 years to sell ... 20 copies :/
so I wonder how many copy of Zia I should make .. 20 or 50 or more ?
right now I have less than 20 potential buyers, so If I have some preorders, I will make more, if not, then I will make 20 or 25 only ..
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Post by gwald » July 6th, 2016, 8:04 pm

oh that's not a pre-order, sounds like a first run?
and that's not really a Dreamcast thing... your talking about kickstarter or crowdfunding.. a social thing :/
Yip, dreamcast, is shelf collector-nish, they buy everything that moves!, like NES really!

A pre-order is this: https://en.wikipedia.org/wiki/Pre-order

Edit: also, and more importantly the reason why DC, NES, Jag etc etc are popular is because their not using propriety SDK's
I imagine, if you collected a few $K's for the game, the owners of the dev kit's would be knocking on your door :shock:
PSX has PSXSDK on github, I haven't used it.

And those systems require little to no mods to play homebrew, the PSX wobble I doubt will ever be beaten without a mod chip etc... but you already know all that :mrgreen:

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Post by Xavi92 » July 10th, 2016, 6:56 am

PSX is sadly a long forgotten platform for most people, even for retro gamers. If I were you and sales were sort of important, I would focus my efforts on other, more popular platforms, and then try to port them to PS1 if it doesn't take too much time.

IMHO, I find ~30 US$ to be a bit expensive. I know there's a ton of effort behind this, but the main goal about homebrew development is not to recover the investment, but to get known as much as possible.

Keep going on, Orion. Never give up! ;)

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Post by Orion_ » July 25th, 2016, 11:52 pm

Xavi92 wrote:IMHO, I find ~30 US$ to be a bit expensive. I know there's a ton of effort behind this, but the main goal about homebrew development is not to recover the investment, but to get known as much as possible.
I decided to work full time on producing my games, so it's not an homebrew game, it's my full time job.
also, I invested about 2000$ and one year of development on this project, and even if I sold all the copy I will produce (including dreamcast) it won't even pay my rent and food for 3 months, I guess this is the last time I work so long on a project, from now on I will focuse on 3 months projects, not more
Doing a huge game like this on my free time would takes years, just like roll boss rush which is more than 5 years old and still not finished
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Post by Xavi92 » July 31st, 2016, 5:43 am

I admire your dedication, Orion. Just take it easy and spread your work to every corner. :P

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Post by likeabaus » July 31st, 2016, 5:55 am

Orion, I'm impressed, still making commercial games for the PS1, now that's some serious dedication, holy cow. I know every now and again a new Dreamcast game comes out, but didn't realize anyone was still releasing anything but straight up free homebrew for the ps1/psx etc. That's awesome, keep up the good work, I like the disclaimer at the top of the original playstation section about needing a modchip or boot disc to play lol. Until I saw that I was thinking "how in the world was he able to press or splice this?" haha. Still that's pretty awesome. I might place an order soon for this :)

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Post by Orion_ » August 20th, 2016, 10:17 pm

My RPG "Zia and the goddesses of magic" is now available for the Playstation 1 !
Order the game here on my website: http://onorisoft.free.fr/retroshop/ps1.htm

Image

Gameplay Video:
[youtube]http://www.youtube.com/watch?v=pkXHKjXDqmw[/youtube]
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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Post by Orion_ » August 24th, 2016, 11:35 pm

If you don't have a modchip, you can use an Action Replay to boot my game, it's easy !
check this out ! https://www.youtube.com/watch?v=lsxTJABOVSk
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Post by Shadow » August 26th, 2016, 9:31 pm

Wow. Very nice work there as always Orion! I'll pickup a copy when I have some free time :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by likeabaus » August 27th, 2016, 8:59 am

I missed the preorder, but I will be ordering this as promised <3, can't wait.

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Post by Orion_ » January 2nd, 2017, 9:27 pm

Happy New Year to everyone !
In order to celebrate 2017 as it should be, I made new special prices for all my games available on my website!
My RPG Zia is now at 22€ shipping included worldwide !
There is also a 25% to 40% off until January 5 on my Steam store!

My site: http://orionsoft.free.fr/
Steam: http://store.steampowered.com/search/?p ... =OrionSoft
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Post by Xavi92 » January 13th, 2017, 7:36 am

My copy of "Zia and the Goddesses of Magic" finally arrived yesterday. My collection is growing! :)

Image

Image

Such an impressive work you have done on this one. Everything fits perfectly into the game: music, art, dialogs, programming... Congratulations!

See you!
:square :square :square :circle

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Post by Orion_ » April 26th, 2017, 8:43 am

9 months later, 14 copies sold worldwide
that means no more homebrew on the ps1 for me :cry:
thanks to those who supported me anyway
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Post by Shadow » April 26th, 2017, 8:40 pm

The problem is you need to design and find a game that would do very well on the console in today's modern and over-flooded indie game market.

Maybe something like Resident Evil 2 but without the puzzles and way more gore :P
Once you've got a small demo/prototype going, throw it on KickStarter and see how it does...
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by likeabaus » April 27th, 2017, 3:53 am

Orion_ wrote:9 months later, 14 copies sold worldwide
that means no more homebrew on the ps1 for me :cry:
thanks to those who supported me anyway
I bought it for PC a while back from you, still need to grab a copy for psx though, money's been super tight lately :crying

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Post by Orion_ » April 27th, 2017, 4:11 am

Shadow > I don't think so, since I sell 10 times more on Dreamcast than on PS1 for the same game.
I hate gore, and 3D is way too much work on the PS1.
I think the PS1 suffer from it's protection system.
modchip can't be installed easy nowadays.
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