NO$PSX Feature Requests

Problems or feedback about the NO$PSX emulator by Martin Korth
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NO$PSX Feature Requests

Post by Shadow » August 13th, 2017, 3:57 pm

[center]NO$PSX - Highly Requested Features[/center]

- Have the ability to debug CPE files that have been compiled under Psy-Q with the '-g' command (via CCPSX) which will use the Psy-Q *.SYM (symbol files) to debug the source code in real-time (exactly like a DTL-H2000) [Requested by: Shadow & LameGuy64]

- Display 'cop2' instructions in the debugger as GTE commands (RTPT, NCLIP, etc) as well as displaying 'cop2' registers as regular r0-r31 registers or 'C2_*' macros that represents the register's purpose (C2_XY0, C2_Z0, etc like when writing GTE routines in assembly with the macro headers in the official development kit) [Requested by: LameGuy64].
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Gh0stBlade » August 21st, 2017, 12:49 am

I've been asking for this feature several times over the years. I hope No$psx in the future can emulate sio parallel port. This will allow running games which attempt to retrieve files from a PC via PCOpen/PCClose etc.

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Post by gwald » August 26th, 2017, 6:55 pm

2nd controller support would be very nice? :/

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Post by Someone » November 2nd, 2017, 11:38 pm

Wireframe rendering as a debug feature is really needed.

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Post by Shadow » February 19th, 2018, 1:30 am

Real-time debugging support on a real PlayStation would be awesome. At the moment, I think "Upload a PS-EXE" only uploads to the PSX's RAM. It doesn't actually allow you to debug the program running I don't believe.

I'd also really like to see the GUI re-designed to something more like S.N System's design.
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Shadow » April 6th, 2018, 11:52 pm

There is a major bug in NO$PSX V2.0 which is that the TOC (Table of Contents) is not being updated correctly: http://www.psxdev.net/forum/viewtopic.p ... 158#p14340
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by Squaresoft74 » May 25th, 2018, 11:08 am

Uploading exe to Xplorer / Xplorer FX, no matter what original rom version they had, worked flawlessly and the upload is damn fast and stable compared to X-killer. :clap
Great work with that stuff, thank you very much for this. :praise
Maybe Caetla roms support could be considered in later release ?

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Post by ViLXDRYAD » May 26th, 2018, 2:48 pm

being able search for ascii strings and for values changed over a step would be incredibly useful imo

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Post by celophi » August 12th, 2019, 3:22 pm

Memory breakpoints on read/write would be heaven.

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Post by train_conductor » November 20th, 2022, 2:25 am

Have a memory usage indicator, so it is easy to see the Main RAM, SPU RAM and GPU RAM usage levels.

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Post by masterg0r0 » November 24th, 2022, 7:47 am

Whenever I boot up the PS1 BIOS on the latest version of "NO$PSX", it freezes on the Sony Computer Entertainment screen. Looking in the TTY command logs, there seems to be some interferance with the CD-ROM DMA channel by the looks of it.

Code: Select all

PS-X Realtime Kernel Ver.2.5
Copyright 1993,1994 (C) Sony Computer Entertainment Inc. 
KERNEL SETUP!

Configuration : EvCB    0x10            TCB     0x04
System ROM Version 4.1 12/16/97 E
Copyright 1993-1997 (C) Sony Computer Entertainment Inc.
ResetCallback: _96_remove ..
System Controller ROM Version 99/02/01 c3
PS-X Control PAD Driver  Ver 3.0
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
IRQ3 DMA DMA2.GPU
...

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