I'd completely forgotten they used to work that way. I guess that explains why we (Xplorer/Xploder community) almost always had codes first - we had a decent environment & tools to work with by comparison.sicklebrick wrote:Aww jeez... off the top of my head, XLink (PC) works with XFlash + Xplorer Rom, but it doesn't work the other way around ( XLink won't talk to the XFlash CD).
I don't *think* caetla has so many of the in-game features, like cheat searching and all that, you could possibly do it via catflap or XFlash (PC) by resetting the console and dumping the mem out before it's overwritten?
I remember there being similar GameShark code finders, but I dunno how compatible they are with an Xplorer running Caetla. For one, Caetla uses a different way to pulse/ack bytes over the parallel port even on Xplorer cart... but y'know, it could be incompatible in terms of both the protocol and the send/acknowledge routines.
Have you tried to see if it's possible to pause, dump memory and dump the VRAM under caetla with catflap while a game is running? If so you could knock up your own GUI to do the business in C# -it's ridiculously easy to get the comms up and running with the catflap source sitting next to you (just pay close attention to Send vs Send8). If it was to work, then I guess, just like XPlorer you'd have to start the game with cheats enabled or somethng?
I can live without convenience of that as I can always boot up a VM to talk to it for X-Link etc still. I was more interested to see if I was missing out rather than taking what I'm used to for granted!
From what I've read so far it seems the having Caetla on Xplorer carts seems to be geared more towards sending executables to be executed to surpass limitations with FCD's ROM rather than bi-directional access to PSX memory.