MCLaunch 1.0 - Memory Card PS-X EXE launcher

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lyokopsx
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Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Post by lyokopsx » July 8th, 2017, 4:48 am

Hi all world is an excellent utility but i have a big problem
My exe raw converted mclanch it does not read me is it hangs on this message the (Loading data and just below do not remove memorycard)
Help sos

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Shendo
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Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Post by Shendo » July 10th, 2017, 4:49 am

Please give more info about the exe you are trying to run. Is it homebrew or perhaps a ripped exe from a game?
My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.

lyokopsx
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Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Post by lyokopsx » July 11th, 2017, 8:52 am

thank you for the answer
It is the multisession cd loader and xflash and mclanch itself because I use mclanch since my cartridge game Hunter cd version dumper
Is it possible to mclaunch directly without cd

In any case I have not taken any executable of a games for these first test then what to do?

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Shendo
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Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Post by Shendo » July 12th, 2017, 11:09 pm

Yup. You are right. While I did get xflash to run multisession cd loader crashed my application.
That's because both launchers are placed at the end of the address space so MCLaunch gets overwritten while launching cd loader.

I'll have to work around that problem. I can have two versions of MCLaunch one located at the beginning of the address space and other located at the end. While easier for me I believe that could be confusing for the users.

The other solution could be detecting that a launched application will overwrite the loader,
so I load it somewhere else in the memory, jump to subroutine located outside loader space,
copy the application to a proper location and then launch it.

Can't do it at the moment unfortunately but I'll have it in mind.
My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.

lyokopsx
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Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Post by lyokopsx » July 13th, 2017, 6:49 am

Thank you very much for your deductible
I tried with epsxe it works for mclaunch and xflah synonymous, but the multitissession CD changer does not work This is the case of epsxe
But unirom v0.44 Included in my set of CD cartridges version does not work

Is there any other command to type and especially especially on make which also runs on cmd which you as a download that is called make?
And thank you in advance

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Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Post by Marius137 » January 11th, 2018, 12:03 pm

Nice tool!
Is it possible to change it up a little to load an EXE from a CD so you can place multiple games/programs on a single CD and not have to waste a whole CD for a few MB homebrew game

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NITROYUASH
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Re: MCLaunch 1.0 - Memory Card PS-X EXE launcher

Post by NITROYUASH » January 17th, 2018, 1:48 am

download link is dead? :0
it's working now

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