B0/C0 Tables
Posted: June 2nd, 2020, 2:44 pm
I'm doing some reverse engineering, try to figure out how a game works and I've hit a feature that isn't very well documented (at least that I can see).
There are two system calls "GetB0Table" and "GetC0Table". However, I can't figure out what these tables actually relate to. The functions I see these used in seem to relate to memory cards, but I can't figure out their exact purpose.
The return value seems to be of type (u)int**.
Is anyone aware of what is stored in these tables?
There are two system calls "GetB0Table" and "GetC0Table". However, I can't figure out what these tables actually relate to. The functions I see these used in seem to relate to memory cards, but I can't figure out their exact purpose.
The return value seems to be of type (u)int**.
Is anyone aware of what is stored in these tables?