Blender Game Engine

Members research, findings and information that can be useful towards the PlayStation 1.
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CosmoGuy
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Blender Game Engine

Post by CosmoGuy » March 28th, 2017, 2:48 am

Hi

Today I was digging through my HDD and found exactly this folder:

http://download.blender.org/source/ches ... on_engine/

Completely forgot about that thing. Did anyone tried to compile this?
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Shadow
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Post by Shadow » March 28th, 2017, 9:05 am

Wow, nice find! The comments in the source is in German, and there is a severe lack of them so figuring out what exactly this does will take time. It's definitely 3D driven though, and from what I've seen so far, it looks like you load a Blender file and it actually renders it as a scene on the PSX... How textures and such are loaded though, I'm not sure (if it even does that).
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by gwald » March 29th, 2017, 10:40 am


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Post by Shadow » March 29th, 2017, 11:13 am

Oh, I must have overlooked it. Nice find though :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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CosmoGuy
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Post by CosmoGuy » April 1st, 2017, 12:15 am

Yeah, I guess it indeed is nice find but did somebody try to compile that?
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Traace
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Post by Traace » May 10th, 2017, 2:49 am

The comments are in dutch, not german :lol:
Gaming Devices (Sony only):
PS1: 1xSCPH-7502 (Still unmodded)
PS2: 1xSCPH-70002 (FMCB)
PS3: 1xCECHG04 4.81.2 Rebug CFW

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Post by CodeAsm » August 4th, 2017, 6:48 am

Ow ive seen this before. Im dutch, need an translate? hehe im just gonna take a look anyway.
Development Console: SCPH-102, unkown clone Modchip, PAL , FTDI board build into the case (microUSB) for Serial I/O.
Development Computer: GNU/Linux, Arch x86_64 Linux 4.20.3, i7-3632QM [8x3.2GHz], 11,8GiB, 1366x768 GeForce GT 630M (Optimus tech), lots of gig of storage

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