[DOWNLOAD] BMP2TIM

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Shadow
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PlayStation Model: H2000/5502

[DOWNLOAD] BMP2TIM

Post by Shadow » September 25th, 2015, 4:00 pm

WHAT IS IT?
This is a replacement to Sony's original "BMP2TIM" found in the Psy-Q SDK. This version is much better than Sony's original compilation from 1995 as it allows you to easily create 4-bit, 8-bit, 16-bit or 24-bit images all from a command prompt. Overall, it converts a bitmap to a TIM image.

NOTES:
If anyone finds or suspects a bug in the program, please let me know and I will get it sorted.
Microsoft Visual C++ 6.0 was used to create this application, so it should work fine under any Windows system, including as far back as good old Windows 95 (which is what I was going for).

If anyone would like a custom version, that, for example, clears the screen before the program runs or displays the bare minimum output required (prevent command prompt flooding), just let me know.

KNOWN BUGS:
Version 1.0 -> None.

IMAGE:
Image

DOWNLOAD:
BMP2TIM.exe
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Orion_
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Re: [DOWNLOAD] BMP2TIM

Post by Orion_ » September 25th, 2015, 6:59 pm

Thanks for this very nice tool, it's useful for auto conversion batch script !
PNG support would be even greater !
It's really easy to add using LodePNG, just one C file to add, no library needed, http://lodev.org/lodepng/
Retro game development on Playstation and other consoles http://orionsoft.free.fr/

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