[DOWNLOAD] MEDITOR.EXE and ABOARD.EXE

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Shadow
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PlayStation Model: H2000/5502
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[DOWNLOAD] MEDITOR.EXE and ABOARD.EXE

Post by Shadow » September 14th, 2015, 4:35 pm

Material Editor - Version 2.01ae. (C) 1994/1995/1996 Sony Computer Entertainment Inc. All Rights Reserved.

See Chapter 8 in the file "3DGRAPH.PDF" (page 101) for what the software can do.
It is focused for use solely in 3D development.
Note that it will only run if you have the Graphic Artist Board installed.
ABOARD.EXE is included so that if you have the Graphic Artist Board, you may change addresses.

Special thanks to Jackhead for this one! :praise

*UPDATE 20/SEPTEMBER/2015*
We are attempting to disassemble MEDITOR.EXE for use without a Graphic Artist Board, but we are finding it extremely difficult as it is a very old 16-bit "New Executable". We can't get a disassembler to disassemble it correctly. More news soon :flag

http://www.psxdev.net/forum/download/fi ... iew&id=679
http://www.psxdev.net/forum/download/fi ... iew&id=732
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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

User avatar
Shadow
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Admin / PSXDEV
Admin / PSXDEV
Posts: 2670
Joined: Dec 31, 2012
PlayStation Model: H2000/5502
Discord: Shadow^PSXDEV

Post by Shadow » December 20th, 2015, 3:26 am

*UPDATE 20/DECEMBER/2015*
Cracked it with special thanks to Dax. The program runs without the Artist Board, but you can't do anything because it seems like the Artist Board did some pre-rendering/calculating which the program needs to function correctly. The cracked version may be downloaded from the initial post.

Image
You do not have the required permissions to view the files attached to this post.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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