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Competition #03 (Codeblast'14) - Marilyn: In the Magic World

Posted: May 21st, 2014, 12:48 pm
by LameGuy64

Competition #03 - Marilyn: In the Magic World

Username: LameGuy64
Project Title: Marilyn: In the Magic World
Time to Complete: 7 months
SDK: Psy-Q
Genre: Action Platformer
Latest Release: Version 0.12a
In Development: Yes
Initial Release Date: JANUARY-4-2014
Last Date Updated: JUNE-6-2014
Controller: CONTROL PAD
Players: 1
Memory Card: None
Language(s): English
Burn and Play: Yes
Executable Included: No
Source Available: Yes

It is I, the great and highly talented LameGuy64 again with another awesome entry for this year's Codeblast '14 competition, Marilyn: In the Magic World. An old school 2D action platformer fan-game developed almost entirely by me featuring Kenny Anderson's Marilyn character.

Technical Features:
  • Fast loading times and clean disc structure
  • Compilation-friendly and MeidoMenu 1.2 compatible
  • CD-XA music streaming and sound effects
  • Supports widescreen mode (doesn't look good on most emulators though)
  • Automatic NTSC/PAL selection
  • Smooth scrolling
  • Parallax background scrolling of up to 4 layers
  • Particle effects
  • Simple script system for dialog events

Screenshots:
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Older Screenshots:
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Demo video:
http://www.youtube.com/watch?v=5v_KjxZavPg

ISO: http://www.mediafire.com/download/rkd9y ... (0.12a).7z
Source: http://www.mediafire.com/download/vzsmt ... _Source.7z

Mirror ISO: http://psxdev.net/homebrew/files/Marily ... _(010a).7z
Mirror Source: http://psxdev.net/homebrew/files/Marilyn_010a_Source.7z


Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: May 21st, 2014, 2:05 pm
by Shadow
Very impressive. I added mirror links to your post that are hosted here should mediafire do something with your uploads. I will also add it to the homebrew section and on the homepage later on today.

There is a huge problem with your XA playback code. It only works under emulation. I tested it on a 1002 and 5502 with no music being played. The only other suggestion I have is that you should be able to press something like 'Start' to skip text dialogs since they reset every time you replay a level. No big deal though. Apart from that, I could not find any bugs!

This will be very difficult to beat in the competition...

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: May 21st, 2014, 2:13 pm
by Tommy
Shadow wrote:This will be very difficult to beat in the competition...
It's got my vote. Great work!

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: May 21st, 2014, 2:38 pm
by LameGuy64
Shadow wrote:There is a huge problem with your XA playback code. It only works under emulation. I tested it on a 1002 and 5502 with no music being played.
Well, that's strange. My XA playback code which was based off of t0rxe's example worked fine on my SCPH-5501 (before it died) and SCPH-7000 in the older builds of this game... I'll fix it once I get home next month since its practically impossible to trace the problem without any real hardware to test on.
Tommy wrote:It's got my vote. Great work!
Thanks!

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: May 21st, 2014, 6:33 pm
by Shadow
Okay. I added it to the homepage and homebrew link. Oh, another suggestion I forgot to mention was that you should dim the parallax backgrounds slightly (maybe something like 10%) to give more depth since it's very difficult to distinguish between what is active in the foreground and not.

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: May 21st, 2014, 10:19 pm
by Shadow
Found some bugs. If you press the X button several times extremely quick on the level select and pause menu, things repeat. Also, if you press and hold UP or DOWN whilst then trying jump and move (using LEFT or RIGHT), Marilyn locks up.

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: May 31st, 2014, 1:22 am
by Shendo
Awesome. You got my vote :)

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: June 2nd, 2014, 1:58 pm
by KrossX
Had me at the start screen with that background. :)

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: June 2nd, 2014, 5:42 pm
by Shadow
Competition closed. This game had a total of 7 votes and came in first place! :dance
I've also awarded you the "Elite PSX Programmer" rank.

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: June 6th, 2014, 11:56 am
by LameGuy64
Just updated this game to v0.12a which doesn't have much in it other than that I have finally fixed the CD-XA playback code which didn't work on a real PSX and fixed some minor bugs that Shadow mentioned.

Also, any future updates of this game will be posted on this forum thread:
viewtopic.php?f=62&t=499
Shadow wrote:Competition closed. This game had a total of 7 votes and came in first place! :dance
I've also awarded you the "Elite PSX Programmer" rank.
Wow, I've won 1st place yet again :shock: I feel so proud of myself :D

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: June 6th, 2014, 9:41 pm
by bizarro2011
:clap
congratulation :praise

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: June 15th, 2014, 9:20 pm
by Xavi92
Brilliant! You did a fantastic job indeed. :)

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: April 26th, 2015, 6:59 am
by sicklebrick
Whoa, that was thoroughly awesome :D
Thanks for sharing!
Considering how well it does platformers, I'm kinda saddened that there weren't a lot like this on the PS1!

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: January 5th, 2016, 12:05 am
by gwald
very impressive! :praise

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: February 18th, 2016, 7:54 am
by freshcupofjava567
Great Job LameGuy64! But, No Sound...
Overall Very Impressive And I Am Making A Game Like This!
:triangle :circle :cross :square :up :down :left :right :goodpost

Re: Competition #03 (Codeblast'14) - Marilyn: In the Magic W

Posted: February 18th, 2016, 12:31 pm
by Shadow
freshcupofjava567 wrote:No Sound...
Uhm, the game has XA music playing as well as sound effects.
Did you play it in an emulator?