Competition #03 - Early 3d Demo
Username: Tommy
Project Title: Early 3d Demo
Time to Complete: Five hours, spread over around a month
SDK: PSY-Q
Genre: Pointless demo
Latest Release: 0.1
In Development: Yes
Initial Release Date: 19th of May 2014
Last Date Updated: 21st of May 2014
Controller: Digital
Players: One (or, arguably, none — it's not a game)
Memory Card: No
Languages: English
Burn and Play: yes; see later reply
Executable Included: Yes
Source Included: No
This is my entry into the PSXDEV Codeblast '14 competition.
I turned up here less than a month ago; I've yet to finish sorting myself out with real hardware for testing and therefore have no idea whether this works outside of an emulator. I am therefore aware that I may be disqualified. It's the simple, most preparatory stuff towards writing a game — there's a few 3d objects and, separately, a player-navigated camera. The next steps would be to add intelligent objects and collision detection. However the deadline for this competition approaches, my time is very occasional and no other entries seem yet to have materialised so I thought I'd post something rather than nothing. If I can find time to improve it then I will.
It's supposed to run in PAL interlaced mode, 640x480, at 50fps. All appropriate work is performed by the GTE. You'll notice that the model is not original.
I don't really know what I'm doing with the tools yet so here's a plain, unsigned ISO and a .EXE.
Please try my little program by running it under the emulator of your choice. It was tested under No$PSX (under WINE) and PCSXR.
Thank you

Updated version: