PSXDEV Competiton #03 - Codeblast 2014

1st December 2013 - 1st June 2014
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Shadow
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PSXDEV Competiton #03 - Codeblast 2014

Post by Shadow » December 2nd, 2013, 2:03 pm

PlayStation 1 Programming Competition #03

Image

THE DEADLINE FOR ALL ENTRIES IS JUNE 1ST 2014
* 6-Month Competition beginning December 1st 2013 *

It is time to announce the third PlayStation 1 Programming Competition for PSXDEV.
This competition will run for 6 months, with amazing prizes to be won upon the deadline (seen below).
Make sure that you follow the rules mentioned below, and most importantly...
...make sure that you have a 'blast', enjoy yourself, and have fun! :)

What do I do?
Your task is simple. Make something for the PlayStation 1.
It can be a game, program, tool, updated modchip code, etc.
You have 6 months to do it in, so there is plenty of time.

The scoring system is based on a point calculator, as well as manual votes.
The more points and votes you score, the higher your game will be rated which will place you first.

You may use the Net Yaroze SDK, PSY-Q SDK, or any other libraries you wish.
There are no limitations to what your mind can create!

Rules / Terms and Conditions
- Make sure you read these conditions and understand them correctly.
- Should you fail to comply, you will be disqualified.
- You may use an existing game you have been working on.
- Work logs are allowed (IE: start a topic and use it to show the progression throughout your games development).
- You don't have to sign up for the competition by posting a reply below stating that you are participating.
- The program/hardware must be able to run on real a real PlayStation 1.
- It must show the text "PSXDEV Codeblast 2014" some point in your game (menu, credits, image, etc).
- Teams are allowed, but it is up to you to figure out how the prizes are distributed.
- Only one entry per user is allowed. Multiple entries are not allowed.
- IP addresses will be checked for vote account spamming.
- The winners must pay the postage fees for the items that they have won.
- All entries must be clean and safe. No viruses or immature content will be allowed.
- You must be a registered member to vote.
- You will be asked if you would like to share your source code publicly on PSXDEV.

How to Enter
- Post your created game under the Competition #03 thread with the topic name, "Competition #03 - <game title>".
- You must also start a vote (poll) with two voting options which are called 'VOTE' and '-'. Set the option as hidden vote names and only vote once!
- Follow this layout here as an example if you are confused on what to do.


Scoring System
Peripheral support:
- Control Pad controller (1 points)
- DUALSHOCK controller (1.5 points)
- DUALSHOCK controller with vibration (2 points)
- DUALSHOCK controller with vibration and Analog stick mode used (4 points)
- Memory Card saving and or loading (2.5 points)
- Mouse input support (2 points)
- Light Gun support (3 points)
- Link Cable support (3.5 points)
- Multitap support (3 points)

Graphics:
- A screen resolution lower than 320x240 (1.5 points)
- 320x240 screen resolution (2 points)
- A screen resolution greater than 320x240 (2.5 points)
- Clear, sharp, high resolution images (3 points)
- Clear, soft, medium resolution images (2 points)
- Blurry, low resolution images (1 point)
- Sprite display (2 points)
- Screen adjustment control feature (2 points)
- Polygon drawing (3 points)
- 3D scenes (EG: a 3D cube spinning on its axis) (3.5 points)
- Real time shading with dynamic lighting (4 points)
- Parallax scrolling (2 points per parallax effect)
- Sprite animation (3 points)
- Full motion video (.STR) (3 points)
- Special effects such as smoke, fire, water, texture mapping (2 points per special effect)

Sound:
- Sound effects with background music playing simultaneously (3 points)
- VAG background music (1.5 points)
- CD-DA background music (2.5 points)
- XA background music (3 points)
- In game live volume control(s) (2 points)

Gameplay, Code and Miscellaneous:
- Working menu system (2 points)
- The use of dynamic memory allocation (malloc) (4 points)
- Clean and neat code that is well commented (3 points)
- Game is 100% playable with no memory addressing/pointer problems and does not crash (1 point)
- Game has a pause feature (1 point)
- Single player support (1 points)
- Multiplayer support (1.5 points)
- Assembly code is used at some point (2 points)
- Multiple .EXE loading (2 points)
- Bootable PlayStation CD-ROM that will work on any PlayStation with a modchip (3 points)
- PAL/NTSC automatic region selection (1 points)
- Save game support (2 points + 2.5 points for Memory Card saving and or loading)
- Artificial intelligence for CPU controlled player(s) or opponent(s) (3 points)
- High sprite count or busy/very active screen(s) with no noticeable slowdowns in performance (2 points)

Dev Tools:
- A video showing the game made/or running on official Sony development hardware (EG: DTL-H2500) (4 points)


What do I win?
The winner that comes in first place will receive:
- A complete and working Sony DTL-H2000 Development Board Set,
- All entries on a compilation CD-ROM for you to play,
- A discount of 25% off of PSIO.

The winner that comes in second place will receive:
- A PSXDEV 14' T-Shirt,
- A brand new, sealed and official PSone era Memory Card (you may select Crimson Red or Slate Grey),
- All entries on a compilation CD-ROM for you to play.

The winner that comes in third place will receive:
- All entries on a compilation CD-ROM for you to play.

All other entries that did not place 1st, 2nd or 3rd, will receive a participation prize of:
- All entries on a compilation CD-ROM for you to play.


I need help programming for the PlayStation 1, or I am just simply stuck
If you get stuck or need some help, join our IRC channel on EFnet (irc.eversible.net) #psxdev
You will be able to chat with other members, as well as make new friends who also love the PlayStation 1.
(See here for help on joining or if you don't know what IRC is)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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inc^lightforce
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Re: PSXDEV Competiton #03 - Codeblast 2014

Post by inc^lightforce » December 2nd, 2013, 2:47 pm

i'm in with something :D
3D & 2D Sprite and Music and Effects

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bizarro2011
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Re: PSXDEV Competiton #03 - Codeblast 2014

Post by bizarro2011 » December 3rd, 2013, 3:15 am

Congratulation, shadow. :clap
I was very anxious for the competion. :dance
have a better and more difficult to be judged competion.
I suggest a deadline for aprentacao project (3 months) and presentation of progress (3 months) and the theme chosen by vote (not to submit designs ready, but created by himself).

the important thing is not to win but to participate.

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LameGuy64
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Re: PSXDEV Competiton #03 - Codeblast 2014

Post by LameGuy64 » December 4th, 2013, 12:39 am

The Lameguy of Meido-Tek is in too!

...and I've got something that might surprise you folks. 8-)
Please don't forget to include my name if you share my work around. Credit where it is due.

Dev. Console: SCPH-7000 with SCPH-7501 ROM, MM3, PAL color fix, Direct AV ports, DB-9 port for Serial I/O, and a Xplorer FX with Caetla 0.35.

DTL-H2000 PC: Dell Optiplex GX110, Windows 98SE & Windows XP, Pentium III 933MHz, 384MB SDRAM, ATI Radeon 7000 VE 64MB, Soundblaster Audigy, 40GB Seagate HDD, Hitachi Lite-on CD-RW Drive, ZIP 250 and 3.5" Floppy.

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Shadow
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Re: PSXDEV Competiton #03 - Codeblast 2014

Post by Shadow » February 12th, 2014, 8:53 pm

Prizes updated! Remember that prizes are shipped at the winners expense should they want them or not.

Who ever comes in first place will win a Sony DTL-H2000 Development board set (info)!
Who ever comes in second will win a PSXDEV 14' T-Shirt (here is an outdated image)!
Who ever comes in third will win a brand new sealed official and original PlayStation 1 Memory Card (you my select either Crimson Red or Slate Grey)!

All entries will receive a copy of the games made on a compilation disc (any hardware created will not be shared).

So, spread the news, have fun programming and win yourself an extremely rare DTL-H2000 :mrgreen:
If you miss out, don't worry. We have a few DTL-H2000's going up for purchase in the PSXDEV.net store soon.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Shadow
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Re: PSXDEV Competiton #03 - Codeblast 2014

Post by Shadow » May 12th, 2014, 4:57 pm

Just a reminder that the deadline is coming up next month!
The competition end date is June 1st 2014.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Re: PSXDEV Competiton #03 - Codeblast 2014

Post by CosmoGuy » May 17th, 2014, 11:14 pm

Can i take a part?

Actually working on some "abandoned" tool which is about a year old, since I written a post about this :P. Just got time for this finally.
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Shadow
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Re: PSXDEV Competiton #03 - Codeblast 2014

Post by Shadow » May 18th, 2014, 5:38 am

Sure. Everyone is welcome :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Shadow
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Re: PSXDEV Competiton #03 - Codeblast 2014

Post by Shadow » June 2nd, 2014, 5:43 pm


[blink]Competition #03 ended[/blink]

First place: Marilyn: In the Magic World
Second place: 3D Point Cloud PSX Demo
Third place: Early 3D Demo


The winners will be contacted to claim their prizes shortly :flag
The compilation CD-ROM will need to be coded and mastered (I will do it when I have the time)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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