Halloween DEMO

General homebrew games, programs and PlayStation PS-EXE's
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Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2262
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Halloween DEMO

Post by Shadow » November 1st, 2015, 1:39 pm


Halloween DEMO

Username: Shadow
Project Title: Halloween DEMO
Time to Complete: 20 minutes
SDK: Psy-Q
Genre: Demo
Latest Release: Version 1.0
In Development: No
Initial Release Date: 31-OCTOBER-2015
Last Date Updated: 31-OCTOBER-2015
Controller: None
Players: 1
Memory Card: 0 Block
Languages: None
Region: Auto
Burn and Play: Yes
Executable Included: No
Source Included: No

Made this for a window display.
It's just a pumpkin blinking at random.
Surprisingly, it was faster and easier to setup and also program the PSX than a Raspberry Pi.
It's nothing special. Just two 16-bit images stored in the BSS, running at 320x256 for PAL and 320x240 for NTSC.

Image

ISO: download/file.php?mode=view&id=714

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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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