gym rat (prototype)

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mzxtuelkl
Curious PSXDEV User
Curious PSXDEV User
Posts: 20
Joined: Jul 26, 2021
PlayStation Model: SCPH-5501
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gym rat (prototype)

Post by mzxtuelkl » June 11th, 2022, 8:19 pm


gym rat (prototype)

Username: mzxtuelkl
Project Title: gym rat (prototype)
Time to Complete: 9 months
SDK: Psy-Q
Genre: Game
Latest Release: -
In Development: No
Initial Release Date: 11-JUNE-2022
Last Date Updated: 11-JUNE-2022
Controller: Analog
Players: 1
Memory Card: -
Languages: Eng
Region: NTSC
Burn and Play: Yes
Executable Included: No
Source Included: Yes

My initial plan was to finish this by January 2022, but of course what ended up happening instead was me barely producing a prototype half a year later. This was my second attempt at a 3d ps1 game, and, although it went smoother this time, I've ultimately failed again. The game's design went from a sandbox, to a stealth game, to a wave-survival, then finally to an unfinished dodgeball game because I couldn't stick to one idea and my engine sucks. One good thing about this project though is that I learned a lot.

The core game is located at source/game/game.c, and the ISO is in the bin/ folder.

Controls (must use a controller with analog sticks):
Left Stick - move
Right Stick - camera
Select - change view
L1 - jump
R1 - lock-on
         :left switch enemy
         :right switch enemy
R2 - attach to rope (if close enough)
R3 - ball sonar

:circle - pick up ball
:triangle - throw ball upwards
:square - throw ball straight
:cross - throw ball downwards

Image

Image

CUE + ISO and Source Code: https://mzxtuelkl.qeeds6.net/downloads/ ... 0220608.7z


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