Open95Keygen PSX, Legal Reverse Engineered Windows 95/NT 4.0 OEM/Retail Keygen

General homebrew games, programs and PlayStation PS-EXE's
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alex_free
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Open95Keygen PSX, Legal Reverse Engineered Windows 95/NT 4.0 OEM/Retail Keygen

Post by alex_free » May 12th, 2021, 11:16 am

https://alex-free.github.io/open95keygen-psx/

Open95Keygen PSX is an open source Playstation 1 homebrew program that generates random valid Product Keys (both OEM and Retail types) for Microsoft's Windows 95 and Windows NT 4.0 operating systems. It is a port of my Open95Keygen program to the PSX.

It is my very first console homebrew ever. I was planning on porting my blackjack game 21c but figured this would be way easier. And indeed, it was. This is 100% open source, compiled with Lameguy64's SDK and BIN+CUEs are made with mkpsxiso. I think this is a great in between from hello world to full blown game for fellow PSX noob developers like myself. Check out the source code if your interested in how I made this happen. https://github.com/alex-free/open95keygen-psx

Also, this is 100% legal. This is a clean room design, not based on any Micro$oft code (all my own), and google says:

"Copyright covering algorithms can only be applied once the programmer converts the algorithm into source code. The copyright of the source code can be used to protect that code from being copied, but will not prevent others from independently creating their own source code which does the same thing."
o95kg_psx_pcsxr.png
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danhans42
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Post by danhans42 » May 14th, 2021, 6:46 pm

This is the last thing I thought it would ever see on running on a PSX.

Well done on your first homebrew :)

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Post by Squaresoft74 » May 15th, 2021, 12:31 am

Now that's something i wouldn't even have think about either, congratz ! :)

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Post by alex_free » May 23rd, 2021, 1:20 am

danhans42 wrote: May 14th, 2021, 6:46 pm This is the last thing I thought it would ever see on running on a PSX.

Well done on your first homebrew :)
Thank you, hopefully the first of many!

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Post by Shadow » May 26th, 2021, 11:39 am

Pretty cool! Got a real 90's cracker vibe from it :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by alex_free » May 26th, 2021, 2:55 pm

Shadow wrote: May 26th, 2021, 11:39 am Pretty cool! Got a real 90's cracker vibe from it :)
Wow thanks for trying it out! Just think of the possibilities, you can use your PSX to activate Windows 95 so you can install the PSYQ SDK :lol:

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