Escape from the North

General homebrew games, programs and PlayStation PS-EXE's
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reachC
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Escape from the North

Post by reachC » February 18th, 2018, 1:41 am


Escape from the North

Username: reachC
Project Title: Escape from the North
Time to Complete: 6 months
SDK: Psy-Q
Genre: Game
Latest Release: Version 1.0
In Development: No
Initial Release Date: 20-APR-2018
Last Date Updated: 20-APR-2018
Controller: CONTROL PAD
Players: 1
Memory Card: 1 Block
Languages: Eng
Region: PAL
Burn and Play: Yes
Executable Included: No
Source Included: No

This is a ice puzzle game I've been working on for the last few months.
Help Pengu to flee from the cold north into a warmer part of the world.

How to play:
Collect the key in each level and get to the exit.

ImageImage

[BBvideo=560,315]https://www.youtube.com/watch?v=AZCHVg6L57E[/BBvideo]
Project page: https://reachcoding.eu/escape-from-the-north

Download v0.3: https:/reachcoding.eu/downloads/eftn-0.3.zip
Download v0.4: https:/reachcoding.eu/downloads/eftn-0.4.zip
Download v0.5: https:/reachcoding.eu/downloads/eftn-0.5.zip
Download v1.0: https://reachcoding.eu/downloads/eftn-1.0.zip
Last edited by reachC on April 21st, 2018, 4:08 am, edited 8 times in total.

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Post by reachC » February 19th, 2018, 4:21 am

New version 0.3 available. Now with ISO image.

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Post by reachC » March 4th, 2018, 10:02 pm

Version 0.4 is available with:
  • CD-XA audio
  • Sound effects
  • Star effect at each level start
  • more levels (15 in total)

Download link is in the first post.

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Post by Xavi92 » March 5th, 2018, 9:55 am

Looks very good! It reminds me a lot to Orion's "Yopaz Ice Star". BTW, how did you get that star effect at the beginning? At least on PSXSDK, IIRC scaling is limited to multiples of 2 (x4, x8, x0.5...).

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Post by reachC » March 6th, 2018, 9:31 pm

Thanks! I use the standard scalex/scaley variables from GsSPRITE. According to the Psy-Q documentation it says...
These values are expressed in units of 4096, which stands for 1.0 (i.e. is the same size as 1.0). You can set these values up to 8 times the original size.
...but it also seem to work if I use values between the units.

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Post by mxtp » March 16th, 2018, 11:01 pm

Nice game. I like it. Even if it's similar to Orion's Yopaz it has something that Yopaz doesn't have. Single-handed control. It's really great that you put the Confirm button also on the L1 button after each level. That way, you can play the whole game with your left hand and write down your passwords with your right hand, if you use the right keys as a D-pad during a level then you could play it with your right hand alone. It would also be KidsStation controller compatible ;-).
If you add Multiplayer you could play four player games using only two controller like in Bomberman.
An alternative soundtrack would be nice. After a while it gets a bit monotonous.
But it's really nice that you added sound at all.
Are you planning to publish the source code or is it supposed to stay closed?
What other plans do you have for the game right now?
:triangle :circle :cross :square :flag

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Post by reachC » March 18th, 2018, 10:11 pm

Version 0.5 is available with:
  • Memory Card Load/Save option
  • Options menu (Volume, Screen position)
  • Button icons in the menu

Download link is in the first post.

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Post by reachC » March 18th, 2018, 10:57 pm

@mxtp: Thanks, glad you like it! I don't think that multiplayer would really work with this game concept, except for a time trial maybe?!? I'm not planning to publish the source at the moment. My goal is to add more levels in the next versions, especially harder ones.

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Post by reachC » April 21st, 2018, 4:09 am

Version 1.0 is available with:
  • 5 new levels (20 in total)
Download link is in the first post.


After more than a half year of work here is the final release.

Thanks for all the nice feedback!

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