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Maze game example

Posted: January 11th, 2016, 8:49 am
by Gecko
Hello, World!
Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.

Image
mazedemo.zip

Re: Maze game example

Posted: January 11th, 2016, 2:08 pm
by gwald
Gecko wrote:Hello, World!
Just want to share what I have so far after several months tinkering with PsyQ: basic maze game engine with character animation and collision detection.

Image
mazedemo.zip
Nice! :dance
how long did it take you?

Re: Maze game example

Posted: January 11th, 2016, 2:29 pm
by Shadow
gwald wrote:Nice! :dance
how long did it take you?
Gecko stated, "several months".

Re: Maze game example

Posted: January 11th, 2016, 10:52 pm
by gwald
Shadow wrote:
gwald wrote:Nice! :dance
how long did it take you?
Gecko stated, "several months".
oh.. good effort... very smooth moving...

Re: Maze game example

Posted: January 11th, 2016, 11:25 pm
by Gecko
Actually this project took me about a week - I spent most of the time setting everything up on my Linux box, prepairing tools, reading SDK docs, experimenting with CD burning, testing on real PSX, etc.