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SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Posted: June 28th, 2012, 2:57 pm
by isufje
SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Username: Isufje
Project Title: TMD / MIME VIEWER
Time to Complete: -
SDK: PSY-Q
Genre: Utility
Latest Release: -
In Development: -
Initial Release Date: -
Last Date Updated: -
Controller: pad
Players: none
Memory Card: 0 Block
Languages: -
Burn and Play: Yes
Executable Included: No
Source Included: Yes
This is what I use when I want to do a quick animation run or just check out a 3D model.
2 example models are included, and 2 animations.
ISO:
http://205.196.123.190/43owpr1dnqgg/uuo ... MDVIEW.iso
Source:
http://205.196.123.194/7cg04mj8g4tg/y32 ... source.rar
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Posted: January 30th, 2016, 12:02 pm
by gwald
on no$psx I get a black screen... it doesn't crash tho strange
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Posted: January 30th, 2016, 4:14 pm
by Greg
Work with NO$PSX ver 1.9 on win XP and with ePSXe ver 1.6.0
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Posted: January 31st, 2016, 3:33 pm
by gwald
Strange, same version.. I've tried a few virtual box OS's and it doesn't work..
But No$PSX is the only which does work in VB for me anyway.
It works fine in linux with PCSXR
Good little test app @isufje, thankyou!
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Posted: November 30th, 2017, 3:18 am
by RetroProgramming
what software did you use to anÃmate the model with vertex animation and how you exported it to include it in the source?
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Posted: December 1st, 2017, 9:06 am
by LameGuy64
I'm pretty sure he used one of the MIME tools that came with the PlayStation SDK. If I remember correctly, you basically take 2 models (one as a base and another as a keyframe) in TMD format which you both run in MIMESORT which will generate a keyframe file containing the vertex differential between the two models.
The downside of this animation method is that because its vertex animation, the transitions may look like the model is warping if you don't create enough keyframes.
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Posted: January 25th, 2019, 12:38 am
by NITROYUASH
LameGuy64 wrote: ↑December 1st, 2017, 9:06 am
I'm pretty sure he used one of the MIME tools that came with the PlayStation SDK. If I remember correctly, you basically take 2 models (one as a base and another as a keyframe) in TMD format which you both run in MIMESORT which will generate a keyframe file containing the vertex differential between the two models.
The downside of this animation method is that because its vertex animation, the transitions may look like the model is warping if you don't create enough keyframes.
In this example the MIMEFILT.EXE was used for creating VDF file.
Looks like MIMESORT is not required here.
Code: Select all
md0.tmd Base model
md1.tmd Deformed model for MIMe motion-1
md2.tmd Deformed model for MIMe motion-2
md3.tmd Deformed model for MIMe motion-3
md4.tmd Deformed model for MIMe motion-4
md0.vdf Differential vertex file
md0.ndf Differential normal file (if used "-n" option)
mimefilt -n md0.tmd md1.tmd md2.tmd md3.tmd md4.tmd
Re: SIMPLE TMD / MIME VERTEX ANIMATION VIEWER
Posted: January 12th, 2022, 6:42 am
by RetroProgramming
How did you make the Model Single Mesh, I mean that for each Texture it is by separate Polygon but here in a Single Object that has multiple textures, how did you do it? Is there a Blender plugin or Addon that can do that?