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Re: Nebula X Worklog

Posted: November 26th, 2013, 12:59 am
by t0rxe
Thanks for the suggestions.
I'm just working on modelling the low poly 3D model at the moment.

Some concept art:
Image

Re: Nebula X Worklog

Posted: November 26th, 2013, 6:38 pm
by Spipis
Great Work!
Waiting for more!!!

Re: Nebula X Worklog

Posted: December 28th, 2013, 1:58 am
by t0rxe
A 3D rendered sprite of the concept art.
I have it in the game with the sprite sheet completed.
I'll be using CLUT's to palette swap, hence saving framebuffer room.

Image
PLAYER_1.gif

Re: Nebula X Worklog

Posted: December 28th, 2013, 10:52 am
by inc^lightforce
very nice :)

Re: Nebula X Worklog

Posted: December 29th, 2013, 5:45 am
by inc^lightforce
Okay PPL.

last Nite i was inspired by the Idea of t0rxe's Project.
I grabbed my Keys and programmed a Demo for PC Windows only. Later in a other Version
you will be able to move the Ship and shoot the Asteroids.
Looking forward.

Have Fun.

Image

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Re: Nebula X Worklog

Posted: December 29th, 2013, 7:56 am
by Shendo
That sprite looks nice t0rxe.
Love that demo Inc.

:clap