Sokoban for PS1

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Shendo
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PlayStation Model: SCPH-9002
Location: Croatia, EU

Re: Sokoban for PS1

Post by Shendo » December 27th, 2013, 10:08 am

Work continues :D

Changed title screen:
Image

Made save header (icon + title):
Image

Triangle works as back in pause menu now.
I also got rid of mod music. I'm planning to use CD-DA.

Currently I'm working on Memory Card communication (saving and loading).

And emulation inaccuracy reared its ugly head.
I had some trouble running the game on ePSXe and pSX but I managed to remedy the issue.
The problem happened because emulators weren't updating status flags so the game would hang on SPU data upload.

I hope I won't be running into those kind of problems again (yeah right...).
My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.

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Shendo
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PlayStation Model: SCPH-9002
Location: Croatia, EU

Re: Sokoban for PS1

Post by Shendo » February 16th, 2014, 4:02 am

More progress. A name menu.
It will be used to enter player's name and stage name created in level editor.

Image
My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.

Spipis
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Re: Sokoban for PS1

Post by Spipis » February 16th, 2014, 7:32 am

Nice!I have to say,i really like the fonts you are using! :geek:

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Shendo
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Location: Croatia, EU

Re: Sokoban for PS1

Post by Shendo » February 16th, 2014, 8:16 am

Thanks. I found the font in the Blade's PSX libs package.
It's really cool because it is already converted for usage on PS1, it even comes as a .tim image.
I added X, O and other symbols instead of rarely used printable characters.

There are a couple of other fonts in the package but this is the one I liked the most.
My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.

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KrossX
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Re: Sokoban for PS1

Post by KrossX » June 3rd, 2014, 7:58 am

I was bored, it's kind of a mix from your screenshots :P

Image
Image

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Shendo
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PlayStation Model: SCPH-9002
Location: Croatia, EU

Re: Sokoban for PS1

Post by Shendo » June 4th, 2014, 2:07 am

That looks cool. It would work great as a unity game ;)

I don't have much time currently but I won't let this project die.
Here are some screenshots of the current progress.

Image Image
Image Image
Image
My PS1 consoles: 2 x SCPH-1002, SCPH-5552, SCPH-7002, 4x SCPH-9002, 2 x SCPH-102.
Dev console: SCPH-9002, MM3 - 7 wire modchip, PAL color mod, CH340 serial cable addon.

jman
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Re: Sokoban for PS1

Post by jman » June 4th, 2014, 7:32 am

Shendo wrote: I don't have much time currently but I won't let this project die.
Here are some screenshots of the current progress.
I love the font, it's so "Playstation" :)
Great overall graphics.

I should post a current progress too for the Tapper clone. I'm a bit stuck in a programming-related thing, but I'm not far from finishing.

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