[Game] PSXPONG - A small pong to test PSY-Q stuff

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New Nova
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[Game] PSXPONG - A small pong to test PSY-Q stuff

Post by New Nova » November 2nd, 2021, 12:57 am

Hello right there !
It's been a crazy long time since I came here.
I started PSX developement a while, and I have finally been able to burn on a disc source code and the game !
I'm working on this kind of desktop :

- Windows 98SE
- AMD CPU 1GHz (don't know the cpu lol)
- 1GB of RAM
- the PSY-Q SDK
- Programmer's Notepad (for coding)
- PS1 SCPH-1002 with XplorerFX flashed with caetla and printer cable directly connected to the computer

You have here attached 2 zip files :

- PSXPONG_GAME : this is the game that can be burned into a CD-R and played on PS1 (need modchip tho)
- PSXPONG_SOURCE : this is all source files, batch compiler and runner for ya.

Game made with Orion's Library, making the game way easier to make.
Do whatever you want with it ! :)
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Development PC : Compaq PC, Intel Pentium III 600MHz, 256MB RAM, NVIDIA GeForce4 MX 440 (AGP)
Development Unit : DTL-H2000

Xavi92
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Post by Xavi92 » November 2nd, 2021, 5:05 am

Very nice for a first effort! Possibly a few monochrome rectangles (instead of variable-sized, texture-blending sprites) could had already done the job given the simplicity of this project, but it's definitely a good start.

Eagerly waiting to see new projects from you! :D

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New Nova
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I am a: Collector, developper, artist
Motto: ROLLING DEATH CRADLE !!!!!!!!
PlayStation Model: SCPH-1002
Location: France
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Post by New Nova » November 2nd, 2021, 11:37 pm

Thanks !
I used sprites to practice how to use them, so might be overkill but make me learn the good stuff.
For now I don't have much time to work on ps1 dev, but I'll post anything new ;)
Development PC : Compaq PC, Intel Pentium III 600MHz, 256MB RAM, NVIDIA GeForce4 MX 440 (AGP)
Development Unit : DTL-H2000

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Post by Shadow » February 8th, 2022, 4:27 am

I recommend using Lameguys SDK over Orions. Lameguys is Psy-Q compatible and the documentation is complete. It's also the most maintained and up-to-date SDK.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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New Nova
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Active PSXDEV User
Posts: 61
Joined: Oct 27, 2018
I am a: Collector, developper, artist
Motto: ROLLING DEATH CRADLE !!!!!!!!
PlayStation Model: SCPH-1002
Location: France
Contact:

Post by New Nova » February 15th, 2022, 11:09 am

For now I'm more in a "learning" stage, and I don't take PS1 dev really seriously.
Also, Orion's SDK (I would say shortcuts) are Psy-Q compatible, since I did it with Psy-Q I guess.
Development PC : Compaq PC, Intel Pentium III 600MHz, 256MB RAM, NVIDIA GeForce4 MX 440 (AGP)
Development Unit : DTL-H2000

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