Let's create a program IDE (engine) for ps1.

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bizarro2011
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Let's create a program IDE (engine) for ps1.

Post by bizarro2011 » March 28th, 2012, 1:02 am

Vamos criar o nosso programa , uma versao melhor.
(Let's create our program, a better version.)

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Re: Let's create a program IDE (engine) for ps1.

Post by Gemini » March 28th, 2012, 7:46 am

Like I said in the other thread, there's no need for one.

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Re: Let's create a program IDE (engine) for ps1.

Post by bizarro2011 » March 29th, 2012, 4:43 am

I say software and not hardware.

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Gemini
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Re: Let's create a program IDE (engine) for ps1.

Post by Gemini » March 29th, 2012, 5:13 am

And Code::Blocks is software indeed. You also seem to be mixing things with what an IDE is and what an engine is supposed to represent. Those are quite different and have nothing in common at all.

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Re: Let's create a program IDE (engine) for ps1.

Post by bizarro2011 » March 29th, 2012, 8:05 am

where can I get more information about the program blocks?

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Re: Let's create a program IDE (engine) for ps1.

Post by Gemini » March 29th, 2012, 8:50 am

Google is your friend.

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Re: Let's create a program IDE (engine) for ps1.

Post by bizarro2011 » March 29th, 2012, 10:21 am

The code blocks work with a playstation 1, you work with him?

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Re: Let's create a program IDE (engine) for ps1.

Post by bizarro2011 » March 31st, 2012, 12:34 am

I seem to equal the dev c + + with code blocks.
you know how to configure the program to compile code blocks for the ps1.

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Re: Let's create a program IDE (engine) for ps1.

Post by Gemini » March 31st, 2012, 4:02 am

Dude, just get the damn thing and configure it yourself! You didn't even try and you're already asking? That's so lazy it hurts, it's almost worse than not even googling the program's name. -_-

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Re: Let's create a program IDE (engine) for ps1.

Post by bizarro2011 » March 31st, 2012, 9:41 am

ok, I'll try.

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Re: Let's create a program IDE (engine) for ps1.

Post by pucek » May 5th, 2012, 5:09 am

Sure, there's no need for IDE, because there are plenty of them (the best one is VI of course :P), but a good tutorial how to cross compile programs, how to configure it in IDE or how to write a compilation script in bash/sh would be very usefull.

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Re: Let's create a program IDE (engine) for ps1.

Post by CosmoGuy » January 4th, 2013, 9:12 pm

Would be cool. Not every IDE is so lightly configurable. For example codeblocks is good but not in every place. Visual Studio won't be configurable with these type f thing such as another compiler suite other than m$. I think thats quite good idea, and better for scene and beginners :P.

And the option like "Hit F9 to send data straight to spx / Open ePSXe with your application". I don't know, maybe it's good concept vision :).

But why not. I'm in and topic isn't closed at all... :P
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Re: Let's create a program IDE (engine) for ps1.

Post by slobu » January 5th, 2013, 3:10 am

I think a pre-configured IDE is a good starting point for beginners. I know hardcore C programmers love the piece it together approach but that's because you know what you be do.

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