Newroze first release

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ycelik
Curious PSXDEV User
Curious PSXDEV User
Posts: 20
Joined: September 2nd, 2018, 10:19 am

Newroze first release

Post by ycelik » August 31st, 2020, 10:10 am

Hi all,

Everyone inevitably remembers how you could boot a Yaroze disc and debug your code.
However, that software is very ancient by today's standards.
Accordingly, I set out to develop a new boot disc that allow you to connect with GDB and debug your code on retail hardware.
Hopefully this can lower the bar for PSX development and slowly make the ancient (unaffordable) hardware obsolete for development purposes.


The files can be downloaded from here:

https://github.com/YusufCelik/newroze/


A video of me narrating and putting things into action can be seen here:

https://www.youtube.com/watch?v=2cDi7pAbXTc

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Shadow
Admin / PSXDEV
Admin / PSXDEV
Posts: 2438
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: Newroze first release

Post by Shadow » September 2nd, 2020, 3:43 am

That's pretty cool. GBD is a much more powerful debugger than the original for the Net Yaroze :)
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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