Abe's Exoddus (decompile)

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paulm
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Abe's Exoddus (decompile)

Post by paulm » June 6th, 2019, 8:36 am

Very similar to the Tomb Raider chronicles decompiliation project but for Abe's Exoddus.

However this project uses the PC source as the base but its actually the same as the PSX version with PSYQ API level emulation.

If GhostBlade didn't already steal your for his project and you'd like to contribute to this one instead the github is here:

https://github.com/AliveTeam/alive_reversing

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Shadow
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PlayStation Model: H2000/5502

Re: Abe's Exoddus (decompile)

Post by Shadow » June 8th, 2019, 12:20 am

That is insane. Can't believe you've already got some of it decompiled and reversed back to C!
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

paulm
Curious PSXDEV User
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Posts: 15
Joined: June 6th, 2019, 8:08 am
Location: milkyway

Re: Abe's Exoddus (decompile)

Post by paulm » June 8th, 2019, 2:38 am

Thanks - here are some "interesting" bugs from various points in time: https://www.youtube.com/watch?v=pEaYNU0 ... 4-1c7cNln9

Edit: Oh also the overall progress is about 55%.

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Shadow
Admin / PSXDEV
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Posts: 2233
Joined: December 31st, 2012, 5:37 pm
PlayStation Model: H2000/5502

Re: Abe's Exoddus (decompile)

Post by Shadow » June 9th, 2019, 9:54 pm

That's pretty interesting! I wonder why it happens. Maybe the loop gets interrupted and it has a delay before re-processing it?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

Development Computer: Windows 98, Pentium 3 [400MHz], 128MB SDRAM, DTL-H2000, DTL-H201A, 21" Sony Trinitron CRT, CD-ROM burner, 3.25" and 5.25" Floppy Diskette Drives and a ZIP 100 Diskette Drive.

paulm
Curious PSXDEV User
Curious PSXDEV User
Posts: 15
Joined: June 6th, 2019, 8:08 am
Location: milkyway

Re: Abe's Exoddus (decompile)

Post by paulm » June 16th, 2019, 4:10 am

Haha yeah - its just logic bugs from me mis-decompiling some functions. Usually stuff just crashes or out right fails, and sometimes you get funny results like this.

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