Nu, pogodi! [HOMEBREW]

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brill
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Nu, pogodi! [HOMEBREW]

Post by brill » November 4th, 2018, 9:38 pm


Nu, pogodi!

Username: brill
Project Title: Nu, pogodi!
Time to Complete: ~2-3 months
SDK: MIPSGCC+BLADELIB
Genre: Simulator
Latest Release: Version 1.1
In Development: Unknown
Initial Release Date: 09-JANUARY-2021
Last Date Updated: 24-JANUARY-2021
Controller: CONTROL PAD
Players: 1
Memory Card: No
Languages: Russian
Region: PAL & NTSC
Burn and Play: Yes
Executable Included: No
Source Included: No

A clone of the Soviet game "Electronika"

Image

v1.0a
CUE + BIN: https://www.mediafire.com/file/rl6f2zsb ... y.zip/file
v1.1
CUE + BIN: https://www.mediafire.com/file/u7ys1d7o ... 1.zip/file
screenshots
► Show Spoiler
cd cover
► Show Spoiler
dev video
► Show Spoiler
dev photos
► Show Spoiler
Bug: On hardware, when starting from a disk, the sound starts to fail in the game (only v1.0a).
v1.1 - sound output fixed, cd stop after loading game in RAM, other small fix.
Last edited by brill on July 9th, 2022, 8:37 pm, edited 6 times in total.
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by Spipis » November 5th, 2018, 6:13 am

Amazing! :clap

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Post by NITROYUASH » November 5th, 2018, 10:35 am

A new homebrew for PS1? nice c:

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Post by gwald » November 6th, 2018, 9:38 am

Nice!
Congrats!

I see you're using mipsgcc.. which libs you using?

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Post by brill » November 6th, 2018, 8:49 pm

Yep, thx.
I hope you liked low-res/low-color gfx art

gwald, was used bladesdk (bladelibs) 1.2 with some fixes
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by gwald » November 7th, 2018, 11:11 am

Wow, "Your search - playstation "bladesdk" - did not match any documents. "
Never heard of that one before..is it a fork of PSXSDK?
Could you please post some links to info on bladesdk?

I found it here: www.candu.co.uk/psx/
The 3d.c looks interesting, it even has it's own GS implementation!
Very cool!

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Post by Shadow » November 7th, 2018, 12:19 pm

The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Withey coded them in the mid-nineties. People would usually use "Blade Libs + MIPSGCC + Jum SDK", but everyone these days just uses Psy-Q.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by brill » November 8th, 2018, 3:13 am

Rob Withey libs are more ancient than the Blade libs
  • RW - ASM CODED
  • BLADE - C CODED
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by brill » January 10th, 2021, 5:55 am

Added a link to the game
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by brill » January 24th, 2021, 1:17 pm

Added a link to the new version 1.1
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by szalay_1 » February 1st, 2021, 3:29 am

так : 8mm домашнее пиво ?
ты помнишь ?

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Post by gwald » February 5th, 2022, 11:09 am

v1.1 has Impressive mod music!
Fun LCD game and watch game!

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Post by Shadow » February 8th, 2022, 4:55 am

What the hell is going on with the ASCII text on this topic? Is it supposed to be Russian??

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Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by brill » February 8th, 2022, 7:12 am

gwald, simple electronic game)

Shadow, all was fine, but recently (apparently there was an update forum engine or something like that), all the coding has turned into abracadabra.
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by Shadow » February 8th, 2022, 6:07 pm

brill wrote: February 8th, 2022, 7:12 am Shadow, all was fine, but recently (apparently there was an update forum engine or something like that), all the coding has turned into abracadabra.
If you edit it does it change it back?
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Post by brill » February 8th, 2022, 7:55 pm

I tried renaming the topic, but it didn't get any better. It said something like, "??, ??????!" / ???? ????????????????? [HOMEBREW]"

In final I wrote in transliteration, although of course it does not look good. And it is unlikely that anyone will search in transliteration.
Dev console: SCPH-7502 + Xplorer with custom MultiRom firmware
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Post by NITROYUASH » February 9th, 2022, 5:13 am

Pretty sure the name was correct before, but after an update, the title was just replaced with incorrect encode. Actually, Cyrillic text is not supported anymore. (Tried right now).

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Post by Shadow » February 9th, 2022, 6:05 pm

Oh, it's because after upgrading the forums the database was changed to utf8 and not (for example) utf8_unicode_ci which supports Cyrillic. I won't be migrating the entire database and converting it because it can cause a lot of issues so just using ASCII will have to do.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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