[Game] PSXPONG - A small pong to test PSY-Q stuff

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New Nova
Active PSXDEV User
Active PSXDEV User
Posts: 47
Joined: Oct 27, 2018
I am a: Obscure dev, Artist
Motto: Try and retry.
PlayStation Model: SCPH-1002
Location: France
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[Game] PSXPONG - A small pong to test PSY-Q stuff

Post by New Nova » November 2nd, 2021, 12:57 am

Hello right there !
It's been a crazy long time since I came here.
I started PSX developement a while, and I have finally been able to burn on a disc source code and the game !
I'm working on this kind of desktop :

- Windows 98SE
- AMD CPU 1GHz (don't know the cpu lol)
- 1GB of RAM
- the PSY-Q SDK
- Programmer's Notepad (for coding)
- PS1 SCPH-1002 with XplorerFX flashed with caetla and printer cable directly connected to the computer

You have here attached 2 zip files :

- PSXPONG_GAME : this is the game that can be burned into a CD-R and played on PS1 (need modchip tho)
- PSXPONG_SOURCE : this is all source files, batch compiler and runner for ya.

Game made with Orion's Library, making the game way easier to make.
Do whatever you want with it ! :)
You do not have the required permissions to view the files attached to this post.
Development PC : AMD 1,150GHz CPU, 1GB RAM, Windows 98 SE
Development Unit : SCPH-1002 with Xplorer FX flashed with caetla037 firmware, CD unit replaced with PSOne's unit, MM3 modchip (stealth), Sync-On-Luma homemade cable, bicolor LED mod (blue for power, red when CD activity)
MY HOLY PONG IS NOT READY

Xavi92
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Joined: Oct 06, 2012

Re: [Game] PSXPONG - A small pong to test PSY-Q stuff

Post by Xavi92 » November 2nd, 2021, 5:05 am

Very nice for a first effort! Possibly a few monochrome rectangles (instead of variable-sized, texture-blending sprites) could had already done the job given the simplicity of this project, but it's definitely a good start.

Eagerly waiting to see new projects from you! :D

User avatar
New Nova
Active PSXDEV User
Active PSXDEV User
Posts: 47
Joined: Oct 27, 2018
I am a: Obscure dev, Artist
Motto: Try and retry.
PlayStation Model: SCPH-1002
Location: France
Contact:

Re: [Game] PSXPONG - A small pong to test PSY-Q stuff

Post by New Nova » November 2nd, 2021, 11:37 pm

Thanks !
I used sprites to practice how to use them, so might be overkill but make me learn the good stuff.
For now I don't have much time to work on ps1 dev, but I'll post anything new ;)
Development PC : AMD 1,150GHz CPU, 1GB RAM, Windows 98 SE
Development Unit : SCPH-1002 with Xplorer FX flashed with caetla037 firmware, CD unit replaced with PSOne's unit, MM3 modchip (stealth), Sync-On-Luma homemade cable, bicolor LED mod (blue for power, red when CD activity)
MY HOLY PONG IS NOT READY

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