"Ну, погоди!" / Игра микропроцессорная [HOMEBREW]

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brill
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"Ну, погоди!" / Игра микропроцессорная [HOMEBREW]

Post by brill » November 4th, 2018, 9:38 pm


Ну, погоди!

Username: brill
Project Title: Ну, погоди!
Time to Complete: ~2-3 months
SDK: MIPSGCC+BLADELIB
Genre: Simulator
Latest Release: Version 1.1
In Development: Unknown
Initial Release Date: 09-JANUARY-2021
Last Date Updated: 24-JANUARY-2021
Controller: CONTROL PAD
Players: 1
Memory Card: No
Languages: Russian
Region: PAL & NTSC
Burn and Play: Yes
Executable Included: No
Source Included: No

A clone of the Soviet game "Electronika"

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v1.0a
CUE + BIN: https://www.mediafire.com/file/rl6f2zsb ... y.zip/file
v1.1
CUE + BIN: https://www.mediafire.com/file/u7ys1d7o ... 1.zip/file
screenshots
► Show Spoiler
cd cover
► Show Spoiler
dev video dev photos
► Show Spoiler
Bug: On hardware, when starting from a disk, the sound starts to fail in the game (only v1.0a).
v1.1 - sound output fixed, cd stop after loading game in RAM, other small fix.
Last edited by brill on January 24th, 2021, 1:14 pm, edited 3 times in total.
Dev console: SCPH-7502 + Xplorer with CAETLA 0.37
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Re: [PS1] "Ну, погоди!" (G&W clone)

Post by Spipis » November 5th, 2018, 6:13 am

Amazing! :clap

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Re: [PS1] "Ну, погоди!" (G&W clone)

Post by NITROYUASH » November 5th, 2018, 10:35 am

A new homebrew for PS1? nice c:

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Re: [PS1] "Ну, погоди!" (G&W clone)

Post by gwald » November 6th, 2018, 9:38 am

Nice!
Congrats!

I see you're using mipsgcc.. which libs you using?

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brill
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Re: [PS1] "Ну, погоди!" (G&W clone)

Post by brill » November 6th, 2018, 8:49 pm

Yep, thx.
I hope you liked low-res/low-color gfx art

gwald, was used bladesdk (bladelibs) 1.2 with some fixes
Dev console: SCPH-7502 + Xplorer with CAETLA 0.37
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Re: [PS1] "Ну, погоди!" (G&W clone)

Post by gwald » November 7th, 2018, 11:11 am

Wow, "Your search - playstation "bladesdk" - did not match any documents. "
Never heard of that one before..is it a fork of PSXSDK?
Could you please post some links to info on bladesdk?

I found it here: www.candu.co.uk/psx/
The 3d.c looks interesting, it even has it's own GS implementation!
Very cool!

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Re: [PS1] "Ну, погоди!" (G&W clone)

Post by Shadow » November 7th, 2018, 12:19 pm

The Blade libs were way before the PSXSDK. They are very old. Off the top of my head, I think Rob Withey coded them in the mid-nineties. People would usually use "Blade Libs + MIPSGCC + Jum SDK", but everyone these days just uses Psy-Q.
Development Console: SCPH-5502 with 8MB RAM, MM3 Modchip, PAL 60 Colour Modification (for NTSC), PSIO Switch Board, DB-9 breakout headers for both RGB and Serial output and an Xplorer with CAETLA 0.34.

PlayStation Development PC: Windows 98 SE, Pentium 3 at 400MHz, 128MB SDRAM, DTL-H2000, DTL-H2010, DTL-H201A, DTL-S2020 (with 4GB SCSI-2 HDD), 21" Sony G420, CD-R burner, 3.25" and 5.25" Floppy Diskette Drives, ZIP 100 Diskette Drive and an IBM Model M keyboard.

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Re: [PS1] "Ну, погоди!" (G&W clone)

Post by brill » November 8th, 2018, 3:13 am

Rob Withey libs are more ancient than the Blade libs
  • RW - ASM CODED
  • BLADE - C CODED
Dev console: SCPH-7502 + Xplorer with CAETLA 0.37
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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brill
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Re: [PS1] "Ну, погоди!" (G&W clone)

Post by brill » January 10th, 2021, 5:55 am

Added a link to the game
Dev console: SCPH-7502 + Xplorer with CAETLA 0.37
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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brill
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Re: "Ну, погоди!" / Игра микропроцессорная [HOMEBREW]

Post by brill » January 24th, 2021, 1:17 pm

Added a link to the new version 1.1
Dev console: SCPH-7502 + Xplorer with CAETLA 0.37
Dev PC: Windows 98 SE, Celeron at 633MHz, 128MB RAM, 20GB HDD

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Re: "Ну, погоди!" / Игра микропроцессорная [HOMEBREW]

Post by szalay_1 » February 1st, 2021, 3:29 am

так : 8mm домашнее пиво ?
ты помнишь ?

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